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2297



{Solo}. After attacking, until your turn ends, other allied Axies' Attacks deal +25% DMG. Twice per turn, after playing a Skill or Secret, other allies gain 25 Shield.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +1% per {Cocoon} and deal 3x that amount as bonus DMG.



{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> β₯ 15 HP, +1 {Cocoon} to other allies. If you <Steal> β₯ 20 HP, +1 {Cunning}
2261



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
2232



{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)



{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 4 times.



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
2232



{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.



{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 0.5x {Bad Luck}) as <Pure DMG> (Cap: 20 DMG).



{Solo}. This Axie's first Attack in each turn discards 1 random Non-Curse Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
2230



{Solo}. After attacking, until your turn ends, other allied Axies' Attacks deal +25% DMG. Twice per turn, after playing a Skill or Secret, other allies gain 25 Shield.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +1% per {Cocoon} and deal 3x that amount as bonus DMG.



{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> β₯ 15 HP, +1 {Cocoon} to other allies. If you <Steal> β₯ 20 HP, +1 {Cunning}
2229



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2224



{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets. On target ally with debuff, Heals and Shields gain +15% <Value>.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +1% per {Cocoon} and deal 3x that amount as bonus DMG.



{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> β₯ 15 HP, +1 {Cocoon} to other allies. If you <Steal> β₯ 20 HP, +1 {Cunning}
2223



{Solo}. Debuff Cards apply 2 {Doubt} then deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 20 DMG)



{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 4 times.



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
2218



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.



{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
2212



{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets. On target ally with debuff, Heals and Shields gain +15% <Value>.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +1% per {Cocoon} and deal 3x that amount as bonus DMG.



{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> β₯ 15 HP, +1 {Cocoon} to other allies. If you <Steal> β₯ 20 HP, +1 {Cunning}
2206



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2204



{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.



{Solo}. When your turn starts, +2 {Feather}. Once per turn, at 10 stacks, consume 4 {Feather}, +3 [Feather Dagger] to Hand. [Feather Dagger]s deal 2 hits.



{Solo}. Every 3 hits from Allied Axies, fire a {Rocket+} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket+} at the enemy team.
2204



{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.



{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.



{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin> (15 ATK) or 1 <Mavis> (40 ATK). Summons deal +10% DMG per allied Summon and gain +8 HP.
2193



{Solo}. When your turn starts, on Odd <Round>, +1 {Cocoon}, +1 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 50 Shield.



{Solo}. Before the battle Starts and on Even Rounds, +1 {Rage}, +1 {Rage} to allied Axies. This Axie gain +8% Card Stat when any allies gain {Fury}.



{Solo}. When your turn starts, +3 {Rage}. {Rage} on this Axie now grants +2 DMG per stack. Remove bonus DMG Taken from {Rage}. Deal +15% DMG in Fury Form.
2192



{Solo}. When your turn starts, +1 {Feather}, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG, bonus +10% DMG at 10 {Feather}.



{Solo}. When your turn starts, +2 {Feather}. Once per turn, at 10 stacks, consume 4 {Feather}, +3 [Feather Dagger] to Hand. [Feather Dagger]s deal 2 hits.



{Solo}. Every 3 hits from Allied Axies, fire a {Rocket+} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket+} at the enemy team.
2191



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2188



{Solo}. Debuff Cards apply 2 {Doubt} then deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)



{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 4 times.



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
2187



{Solo}. After attacking, until your turn ends, other allied Axies' Attacks deal +25% DMG. Twice per turn, after playing a Skill or Secret, other allies gain 25 Shield.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +1% per {Cocoon} and deal 3x that amount as bonus DMG.



{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> β₯ 15 HP, +1 {Cocoon} to other allies. If you <Steal> β₯ 20 HP, +1 {Cunning}
2185



{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets. On target ally with debuff, Heals and Shields gain +15% <Value>.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +1% per {Cocoon} and deal 3x that amount as bonus DMG.



{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> β₯ 15 HP, +1 {Cocoon} to other allies. If you <Steal> β₯ 20 HP, +1 {Cunning}
2185



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.



{Solo}. Receive +10% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2183



{Solo}. When your turn starts, on Odd <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.



{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 1x {Bad Luck}) as <Pure DMG> (Cap: 25 DMG).



{Solo}. This Axie's first Attack in each turn discards 1 random Non-Curse Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
2182



{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2182



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.



{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
2181



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 2 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 3 DMG to all enemies.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
2172



{Solo}. After attacking, until your turn ends, other allied Axies' Attacks deal +25% DMG. Twice per turn, after playing a Skill or Secret, other allies gain 25 Shield.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +1% per {Cocoon} and deal 3x that amount as bonus DMG.



{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> β₯ 15 HP, +1 {Cocoon} to other allies. If you <Steal> β₯ 20 HP, +1 {Cunning}
2171



{Solo}. After attacking, until your turn ends, other allied Axies' Attacks deal +25% DMG. Twice per turn, after playing a Skill or Secret, other allies gain 25 Shield.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +2% per {Cocoon} and deal 3.25x that amount as bonus DMG.



{Solo}. When your turn starts, on Odd <Round>, +1 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 40 Shield.
2169



{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets. On target ally with debuff, Heals and Shields gain +15% <Value>.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +1% per {Cocoon} and deal 3x that amount as bonus DMG.



{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> β₯ 15 HP, +1 {Cocoon} to other allies. If you <Steal> β₯ 20 HP, +1 {Cunning}
2166



{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets. On target ally with debuff, Heals and Shields gain +15% <Value>.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +1% per {Cocoon} and deal 3x that amount as bonus DMG.



{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> β₯ 15 HP, +1 {Cocoon} to other allies. If you <Steal> β₯ 20 HP, +1 {Cunning}
2166



{Solo}. Allied Axies Max HP +40. When your turn starts, +1 {Leaf} to all allies and heal allied Axies for 2% of this Axie's Max HP.



{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin> (15 ATK) or 1 <Mavis> (40 ATK). Summons deal +12% DMG per allied Summon and gain +10 HP.



{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 5 DMG to enemies and for each living ally and enemy, heal allies for 4 HP.
2166



{Solo}. When your turn starts, +3 {Rage}. {Rage} on this Axie now grants +2 DMG per stack. Remove bonus DMG Taken from {Rage}. Deal +15% DMG in Fury Form.



{Solo}. Before the battle Starts and on Even Rounds, +1 {Rage}, +1 {Rage} to allied Axies. This Axie gain +8% Card Stat when any allies gain {Fury}.



{Solo}. Every 3 hits from Allied Axies, fire a {Rocket} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket} at the enemy team.
2162



{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.



{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.



{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
2159



{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets. On target ally with debuff, Heals and Shields gain +15% <Value>.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +1% per {Cocoon} and deal 3x that amount as bonus DMG.



{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> β₯ 15 HP, +1 {Cocoon} to other allies. If you <Steal> β₯ 20 HP, +1 {Cunning}
2159



{Solo}. When your turn starts, on Odd <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.



{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 1x {Bad Luck}) as <Pure DMG> (Cap: 25 DMG).



{Solo}. This Axie's first Attack in each turn discards 1 random Non-Curse Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
2156



{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG), create a <Plague Wave> and once per enemy turn, apply 3 counts of 1 random debuff to enemy Axies.



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.



{Solo}. Debuff Cards apply 2 {Doubt} then deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 20 DMG)
2152



{Solo}. After attacking, until your turn ends, other allied Axies' Attacks deal +25% DMG. Twice per turn, after playing a Skill or Secret, other allies gain 25 Shield.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +1% per {Cocoon} and deal 3x that amount as bonus DMG.



{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath+] to Hand.
2151



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
2151



{Solo}. After attacking, until your turn ends, other allied Axies' Attacks deal +25% DMG. Twice per turn, after playing a Skill or Secret, other allies gain 25 Shield.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +1% per {Cocoon} and deal 3x that amount as bonus DMG.



{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> β₯ 15 HP, +1 {Cocoon} to other allies. If you <Steal> β₯ 20 HP, +1 {Cunning}
2147



{Solo}. Allied Axies Max HP +50. When your turn starts, +1 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.



{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)



{Solo}. On targets with Bleed, Single and <AoE> Attacks create <Bloodstorm+> then double the {Bleed} stacks on targets with < 10 {Bleed}
2144



{Solo}. Debuff Cards apply 2 {Doubt} then deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)



{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 4 times.



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
2143



{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 2 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 3 DMG to all enemies.
2142



{Solo}. Debuff Cards apply 2 {Doubt} then deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 20 DMG)



{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
2142



{Solo}. When your turn starts, +3 {Rage}. {Rage} on this Axie now grants +2 DMG per stack. Remove bonus DMG Taken from {Rage}. Deal +15% DMG in Fury Form.



{Solo}. Before the battle Starts and on Even Rounds, +1 {Rage}, +1 {Rage} to allied Axies. This Axie gain +8% Card Stat when any allies gain {Fury}.



{Solo}. Every 3 hits from Allied Axies, fire a {Rocket} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket+} at the enemy team.
2141



{Solo}. After attacking, until your turn ends, other allied Axies' Attacks deal +25% DMG. Twice per turn, after playing a Skill or Secret, other allies gain 25 Shield.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +1% per {Cocoon} and deal 3x that amount as bonus DMG.



{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> β₯ 15 HP, +1 {Cocoon} to other allies. If you <Steal> β₯ 20 HP, +1 {Cunning}
2139



{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.



{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 4 {Bleed} to targets. On targets with >3 {Bleed}, apply 1 {Grievous Wound}.



{Solo}. Every 3 hits from Allied Axies, fire a {Rocket} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket} at the enemy team.
2138



{Solo}. When your turn starts, +3 {Spike}. Whenever hit, take (-1 DMG per {Spike} and {Bloodspike}) up to -20 DMG then consume 20% of {Bloodspike} to deal 4 Pure DMG per {Bloodspike} consumed to all enemies.



{Solo}. When your turn starts, +3 {Bubble}. This Axie's {Bubble Bomb} deal (1.5% of the target's Max HP) as <Pure DMG>.



{Solo}. Allied Axies Max HP +40. When your turn starts, +1 {Leaf} to all allies and heal allied Axies for 2% of this Axie's Max HP.
2137



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 2 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 3 DMG to all enemies.
2136



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
2134



{Solo}. Debuff Cards apply 2 {Doubt} then deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)



{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
2130



{Solo}. After attacking, until your turn ends, other allied Axies' Attacks deal +25% DMG. Twice per turn, after playing a Skill or Secret, other allies gain 25 Shield.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +1% per {Cocoon} and deal 3x that amount as bonus DMG.



{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> β₯ 15 HP, +1 {Cocoon} to other allies. If you <Steal> β₯ 20 HP, +1 {Cunning}
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{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.



{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.



{Solo}. On targets with {Bleed}, Attacks deal +20% DMG then heal 20 HP. On targets without {Bleed}, Attacks apply 3 {Bleed}, bonus 2 {Bleed} on Single Attacks.