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2442



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
2392



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2303



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2267



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
2264



{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.



{Solo}. When your turn starts, +3 {Cocoon} and deal DMG equal to 8% of current Shield per {Cocoon} to enemy Axies. Receive +3% Shield per {Cocoon}, bonus 1% if this axie has > 6 {Cocoon}.



{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
2250



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
2240



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2238



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2228



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2223



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2203



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2201



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.



{Solo}. On targets with Bleed, Single and <AoE> Attacks create <Bloodstorm+> then double the {Bleed} stacks on targets with < 10 {Bleed}



{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
2196



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
2186



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
2179



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2178



{Solo}. Max HP +40. When your turn starts, heal 12% of Max HP and <Cleanse>: 5. Overheal on this Axie is converted to Shield for the lowest HP allied Axie.



{Solo}. When your turn starts, +3 {Cocoon} and deal DMG equal to 8% of current Shield per {Cocoon} to enemy Axies. Receive +3% Shield per {Cocoon}, bonus 1% if this axie has > 6 {Cocoon}.



{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
2177



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. This Axie's Cards gain +40% <Value> and +1 <Fragment> per Energy spent when played, bonus 1 <Fragment> for 2E Cards. They are <Banish>ed after being played twice. Once per turn, <Purify>: 1 when your card is <Banish>ed.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2173



{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.



{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.



{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.
2173



{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.



{Solo}. When your turn starts, +3 {Cocoon} and deal DMG equal to 8% of current Shield per {Cocoon} to enemy Axies. Receive +3% Shield per {Cocoon}, bonus 1% if this axie has > 6 {Cocoon}.



{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
2172



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2163



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
2159



{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (20 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 5 HP from it.



{Solo}. On targets with Bleed, Single and <AoE> Attacks create <Bloodstorm+> then double the {Bleed} stacks on targets with < 10 {Bleed}



{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
2153



{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)



{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 4 times.



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
2148



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. This Axie's Cards gain +40% <Value> and +1 <Fragment> per Energy spent when played, bonus 1 <Fragment> for 2E Cards. They are <Banish>ed after being played twice. Once per turn, <Purify>: 1 when your card is <Banish>ed.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2141



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 2 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 3 DMG to all enemies.
2140



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2136



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.



{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.



{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
2136



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2136



{Solo}. When your turn starts, <Purify>: 1-2.
Allied Axie's Cards gain +15% <Value>; +3% per Cursed Cards in your Deck (Cap: 15%).



{Solo}. When your turn starts, +3 {Cocoon} and deal DMG equal to 8% of current Shield per {Cocoon} to enemy Axies. Receive +3% Shield per {Cocoon}, bonus 1% if this axie has > 6 {Cocoon}.



{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
2135



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.



{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
2133



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. This Axie's Cards gain +40% <Value> and +1 <Fragment> per Energy spent when played, bonus 1 <Fragment> for 2E Cards. They are <Banish>ed after being played twice. Once per turn, <Purify>: 1 when your card is <Banish>ed.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2131



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. Before the battle starts and when your turn starts from Round 2, gain 10% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 40 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
2130



{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.



{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.



{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.
2127



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2124



{Solo}. When your turn starts, +1 {Feather}, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG, bonus +10% DMG at 10 {Feather}.



{Solo}. When your turn starts, +2 {Feather}. Once per turn, at 10 stacks, consume 4 {Feather}, +3 [Feather Dagger] to Hand. [Feather Dagger]s deal 2 hits.



{Solo}. Every 3 hits from Allied Axies, fire a {Rocket+} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket+} at the enemy team.
2122



{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.



{Solo}. Before the battle Starts and on Even Rounds, +1 {Rage}, +1 {Rage} to allied Axies. This Axie gain +8% Card Stat when any allies gain {Fury}.



{Solo}. When your turn starts, +3 {Rage}. {Rage} on this Axie now grants +2 DMG per stack. Remove bonus DMG Taken from {Rage}. Deal +15% DMG in Fury Form.
2119



{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.



{Solo}. When your turn starts, +3 {Bubble}. This Axie's {Bubble Bomb} deal (2% of the target's Max HP) as <Pure DMG>. Per {Bubble Bomb} triggered, +1 {Bubble} to all allied Axies (Cap: 3).



{Solo}. Attacks <Detect>: 1. On targets without Secrets, deal +25% DMG and apply 3 {Fragile}. On targets with {Fragile}, attacks deal Pure DMG.
2118



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.



{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.



{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
2117



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2116



{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.



{Solo}. When your turn starts, +3 {Cocoon} and deal DMG equal to 8% of current Shield per {Cocoon} to enemy Axies. Receive +3% Shield per {Cocoon}, bonus 1% if this axie has > 6 {Cocoon}.



{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
2116



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. This Axie's Cards gain +40% <Value> and +1 <Fragment> per Energy spent when played, bonus 1 <Fragment> for 2E Cards. They are <Banish>ed after being played twice. Once per turn, <Purify>: 1 when your card is <Banish>ed.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2116



{Solo}. Before the battle starts and when your turn starts from Round 2, gain 10% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 40 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2111



{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)



{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 4 times.



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
2109



{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.



{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.



{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.
2108



{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.



{Solo}. When your turn starts, +3 {Cocoon} and deal DMG equal to 8% of current Shield per {Cocoon} to enemy Axies. Receive +3% Shield per {Cocoon}, bonus 1% if this axie has > 6 {Cocoon}.



{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
2104



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.



{Solo}. When your turn starts, +3 {Bubble}. This Axie's {Bubble Bomb} deal (2% of the target's Max HP) as <Pure DMG>. Per {Bubble Bomb} triggered, +1 {Bubble} to all allied Axies (Cap: 3).



{Solo}. Max HP +18%. Take -15% DMG from all sources, bonus 5% per other living allied Axie. 30% of DMG taken by other allied Axies is taken by this Axie instead.
2103



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 2 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 3 DMG to all enemies.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
2103



{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)



{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 4 times.



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
2103



{Solo}. When your turn starts, +1 {Feather}, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG, bonus +10% DMG at 10 {Feather}.



{Solo}. When your turn starts, +2 {Feather}. Once per turn, at 10 stacks, consume 4 {Feather}, +3 [Feather Dagger] to Hand. [Feather Dagger]s deal 2 hits.



{Solo}. Every 3 hits from Allied Axies, fire a {Rocket+} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket+} at the enemy team.
2101



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.