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2207
{Solo}. When your turn starts, <Steal> (10 to 30) HP from the closest enemy Axie and +2 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}.
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (20% of unblocked DMG) as HP.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
2205
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
2184
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.
{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 0.5x {Bad Luck}) as <Pure DMG> (Cap: 20 DMG).
{Solo}. This Axie's first Attack in each turn discards 1 random Non-Curse Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
2179
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
2174
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
2169
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
2166
{Solo}. Other allied Axie's Attacks gain +15% <Value>.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +12% DMG and on targets without {Alert}, <Steal> 6 HP, bonus 6 HP for single attack.
{Solo}. When your turn starts, on <Round> 1 and 4, +1 [Scan+] to your Hand. This Axie's Cards gain +10% <Value>, bonus 5% if this Axie's [Scan+] fails to <Detect> a Secret (cap: 10%).
2163
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
2162
{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.
{Solo}. When your turn starts, +2 {Feather}. Once per turn, at 10 stacks, consume 4 {Feather}, +3 [Feather Dagger] to Hand. [Feather Dagger]s deal 2 hits.
{Solo}. Every 3 hits from Allied Axies, fire a {Rocket+} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket+} at the enemy team.
2157
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
2151
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
2150
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When your turn starts, +3 {Bubble}. This Axie's {Bubble Bomb} deal (2% of the target's Max HP) as <Pure DMG>. Per {Bubble Bomb} triggered, +1 {Bubble} to all allied Axies (Cap: 3).
{Solo}. Whenever this Axie targets an enemy Axie with a card that costs >0, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
2148
{Solo}. When the battle starts, +1 {Rage}. When your turn starts, +1 {Rage}. Attacks deal +15% DMG, +5% DMG in {Fury} Form.
{Solo}. This Axie's first Attack in each turn discards 1 random Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
{Solo}. Before the battle Starts and on Even Rounds, +1 {Rage}, +1 {Rage} to allied Axies. This Axie gain +5% Card Stat when any allies gain {Fury}.
2147
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
2145
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
2134
{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (20% of unblocked DMG) as HP.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (20% of the Card's Stat) as HP, bonus 35% for this Axie.
2122
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 2 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 3 DMG to all enemies.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Max HP +15%. Take -15% DMG from all sources. 30% of DMG taken by other allied Axies is taken by this Axie instead.
2120
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin> (15 ATK) or 1 <Mavis> (40 ATK). Summons deal +12% DMG per allied Summon and gain +10 HP.
2119
{Solo}. When your turn starts, on <Round> 1 and 4, +1 [Purge+] to your Hand. This Axie's Cards gain +15% <Value>.
{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets.
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 to 3 {Bloodspike}. Whenever hit, heal 12 HP, +1 heal per 6 {Bloodspike} (Cap: 20 Heal).
2118
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 35 DMG to all enemies and heals allied Axies for 35 HP.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2107
{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (15% of unblocked DMG) as HP.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
2104
{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
{Solo}. Receive +15% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2103
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. When your turn starts, +2 {Feather}. Once per turn, at 10 stacks, consume 4 {Feather}, +3 [Feather Dagger] to Hand. [Feather Dagger]s deal 2 hits.
{Solo}. Every 3 hits from Allied Axies, fire a {Rocket} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket} at the enemy team.
2102
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
2101
{Solo}. When your turn starts, on <Round> 1 and 4, +1 [Purge+] to your Hand. This Axie's Cards gain +15% <Value>.
{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets. On target ally with debuff, Heals and Shields gain +15% <Value>.
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 to 3 {Bloodspike}. Whenever hit, heal 12 HP, +1 heal per 6 {Bloodspike} (Cap: 20 Heal).
2101
{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
2101
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 2 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 3 DMG to all enemies.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
2100
{Solo}. Whenever hit, apply 2 {Poison} to the attacker and a random enemy Axie. Take -2% DMG per {Poison} on the attacker. (Cap: -20% DMG).
{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
2100
{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
2092
{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.
{Solo}. When your turn starts, +2 {Feather}. Once per turn, at 10 stacks, consume 4 {Feather}, +3 [Feather Dagger] to Hand. [Feather Dagger]s deal 2 hits.
{Solo}. Every 3 hits from Allied Axies, fire a {Rocket} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket+} at the enemy team.
2091
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 to 3 {Bloodspike}. Whenever hit, heal 12 HP, +1 heal per 6 {Bloodspike} (Cap: 20 Heal).
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
2091
{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
2087
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
2083
{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 to 3 {Bloodspike}. Whenever hit, heal 12 HP, +1 heal per 6 {Bloodspike} (Cap: 20 Heal).
2081
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Max HP +15%. Take -15% DMG from all sources. 30% of DMG taken by other allied Axies is taken by this Axie instead.
2080
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
2079
{Solo}. When your turn starts, on <Round> 1 and 4, +1 [Purge+] to your Hand. This Axie's Cards gain +15% <Value>.
{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets.
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 to 3 {Bloodspike}. Whenever hit, heal 12 HP, +1 heal per 6 {Bloodspike} (Cap: 20 Heal).
2079
{Solo}. Whenever hit, apply 2 {Poison} to the attacker and a random enemy Axie. Take -2% DMG per {Poison} on the attacker. (Cap: -20% DMG).
{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
2078
{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
2077
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
2075
{Solo}. When your turn starts, on Odd <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.
{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 0.5x {Bad Luck}) as <Pure DMG> (Cap: 20 DMG).
{Solo}. This Axie's first Attack in each turn discards 1 random Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
2073
{Solo}. Attacks <Detect>: 1. On targets without Secrets, deal +25% DMG and apply 2 {Fragile}.
{Solo}. When your turn starts, +2 {Feather}. Once per turn, at 10 stacks, consume 4 {Feather}, +3 [Feather Dagger] to Hand. [Feather Dagger]s deal 2 hits.
{Solo}. Every 3 hits from Allied Axies, fire a {Rocket+} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket+} at the enemy team.
2071
{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.
{Solo}. When your turn starts, +2 {Feather}. Once per turn, at 10 stacks, consume 4 {Feather}, +3 [Feather Dagger] to Hand. [Feather Dagger]s deal 2 hits.
{Solo}. Every 3 hits from Allied Axies, fire a {Rocket} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket+} at the enemy team.
2064
2062
{Solo}. Whenever hit, apply 2 {Poison} to the attacker and a random enemy Axie. Take -2% DMG per {Poison} on the attacker. (Cap: -20% DMG).
{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
2061
{Solo}. When the battle starts, +1 {Rage}. When your turn starts, +1 {Rage}. Attacks deal +15% DMG, +5% DMG in {Fury} Form.
{Solo}. This Axie's first Attack in each turn discards 1 random Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
{Solo}. Before the battle Starts and on Even Rounds, +1 {Rage}, +1 {Rage} to allied Axies. This Axie gain +5% Card Stat when any allies gain {Fury}.
2061
{Solo}. Attacks cannot grant <Fragment>. Whenever this Axie attacks, its Attack Cards gain 8% Base ATK per Energy Spent (cap: 5 attacks). When your turn ends, move 1 random Attack card from Discard/Draw Pile to the top of Draw Pile.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 30% <Value>. 1.25x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin> (15 ATK) or 1 <Mavis> (40 ATK). Summons deal +12% DMG per allied Summon and gain +10 HP.
2060
{Solo}. When your turn starts, on Odd <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.
{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 0.5x {Bad Luck}) as <Pure DMG> (Cap: 20 DMG).
{Solo}. This Axie's first Attack in each turn discards 1 random Non-Curse Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
2059
{Solo}. Whenever hit, apply 2 {Poison} to the attacker and a random enemy Axie. Take -2% DMG per {Poison} on the attacker. (Cap: -20% DMG).
{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
2059
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
Kotaro
Nut Cracker
Sandal
Cloud
Bone Sail
Confusion
Hatsune
Antenna
Shrimp
Kestrel
Unko
Feather Spear
Piranha
Cucumber Slice
Indian Star
Sleepless
Iguana
Peace Maker
Telescope
Parasite
Square Teeth
Perch
Croc
Nyan
Little Owl
Silence Whisper
Curved Spine
Pincer
Risky Bird
Puppy
Timber
Clear
Spiky Wing
Mosquito
Hungry Bird
Axie Kiss
Risky Beast
Zigzag
Blue Moon
Nimo
Leafy
Rose Bud
Watermelon
Kingfisher
Pocky
Jaguar
Nimo
Scaly Spoon
Lagging
Sidebarb
Raven
Robin
Tri Feather
Blossom
Pink Cheek
Tadpole
Bubblemaker
Arco
Trump
Neo
Tiny Dino
Pliers
Goldfish
Dual Blade
Shoal Star
Babylonia
Mavis
Eggshell
Grass Snake
Garish Worm
Gill
Wall Gecko
Pigeon Post
Pumpkin
Post Fight
Bumpy
Hare
Hermit
Clamshell
Twin Tail
Cuckoo
Tiny Turtle
Scaly Spear
Cupid
Rosa
Little Peas
Nerdy
Incisor
Cactus
Gecko
Papi
Gila
Tassels
Clover
Seaslug
Gero
Peace Maker
Koi
Watering Can
Beetle Spike
Hero
Feather Fan
Earwing
Gravel Ant
Red Ear
Herbivore
Strawberry Shortcake
Inkling
Ant
Pogona
The Last One
Scarab
Bookworm
Buzz Buzz
Leaf Bug
Puppy
Swallow
Yam
Toothless Bite
Cottontail
Cerastes
Thorny Caterpillar
Goda
Serious
Shiitake
Lotus
Hollow
Lam
Sakura
Oranda
Navaga
Risky Fish
Zen
Granma's Fan
Ear Breathing
Little Owl
Tiny Fan
Fish Snack
Cattail
Little Owl
Snake Jar
Larva
Rice
Razor Bite
Beech
Caterpillars
Swirl
Innocent Lamb
Zeal
Snail Shell
Ronin
Leaf Bug
Bamboo Spear
Topaz
Anemone
Balloon
Imp
Chubby
Small Frill
Confident
Tricky
Shiba
Ranchu
Gerbil
Pupae
Scar
Turnip
Mint
Tri Spikes
Hot Butt
Doubletalk
Sponge
Curly
Kotaro?
Belieber
Anemone
Nut Cracker
Lucas
Little Branch
Potato Leaf
Catfish
Bidens
Friezard
Cute Bunny
Merry
Furball
Early Bird
Nut Cracker
Wing Horn
Carrot
Green Thorns
Teal Shell
Endless Anger Lv.2 (S16.5)
Plague Bearer Lv.1 (S16.5)
Brutal Claw Lv.3 (S16.5)
Rise & Ruin Lv.4
Frail Egg Lv.1
Tiny Guardian Lv.4 (S16.5)
Gates of Unity Lv.4 (S16.5)
Arcane Protection Lv.1
Paralyzing Glare Lv.2 (S16.5)
Tough Strike Lv.2 (S16.5)
Philosopher’s Stone Lv.1 (S16.5)
Leftover Potion
Hearty Warrior Lv.2 (S16.5)
Regenerator Lv.2 (S16.5)
Vengeful Soul Lv.1 (S16.5)
Shield Backup Lv.3
Gaia's Embrace Lv.2 (S16.5)
Heaven's Echoes Lv.1 (S16.5)
Pure Skill Lv.3 (S16.5)
Sloppy Scoundrel
Malediction Lv.1 (S16.5)
Dominant Predator Lv.4 (S16.5)
Counter Stance Lv.3 (S16.5)
Leaf Cloak Lv.2
Sacred Feather Lv.1
Pure Luck Lv.3 (S16.5)
Zap Armor Lv.1 (S16.5)
Wicked Ward Lv.3 (S16.5)
Last Stand Lv.3
Sturdy Fighter Lv.2
Pure Instinct Lv.2 (S16.5)
Thick Shield Lv.4
Jungle Nightmare Lv.2 (S16.5)
Spring Blossom
Blunt Teeth Lv.4 (S16.5)
Bombshell Maker Lv.1 (S16.5)
Last Wish Lv.3 (S16.5)
Shellshock Lv.2 (S16.5)
Collect & Protect Lv.1 (S16.5)
Way of Reptile Lv.4 (S16.5)
Desert Protector Lv.4 (S16.5)
Divine Ring Lv.3 (S16.5)
Destiny Leaf Lv.3 (S16.5)
Mít's Sweet Dream
Furious Fox
Way of Plant Lv.2 (S16.5)
Mini Legion
Cursed Ritual Lv.1 (S16.5)
Fading Eclipse Lv.3 (S16.5)
Noir's Bubble Shield
Pangolin Scale Lv.2 (S16.5)
Rouge's Torpedo
Solid Bulwark Lv.1 (S16.5)
Spike Spray Lv.1 (S16.5)
Unstable Experiment
Vault Builder Lv.1
Energy Guru Lv.2 (S16.5)
Metamorphosis Lv.1 (S16.5)
Way of Bird Lv.3 (S16.5)
Bing's Chilling Wind
Giant Bubble Lv.4 (S16.5)
Steelskin Lv.1 (S16.5)
Pomodoro’s Pan
Way of Bug Lv.2 (S16.5)
Sharp Talon Lv.3 (S16.5)
Xia's Shatterted Shield
Momo’s Dagger
Scary Mask
Celestial Might Lv.3 (S16.5)
Forest Aroma Lv.4 (S16.5)
Metal Scanner
Holy Prayer Lv.2
Forest Sage
Nut Hunter
The Protector
Witching Hour
Attention Seeker
Goo Touch
Venoki’s Poison
Bubble Shooter
Raging Burst