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2028
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
2012
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
1991
{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 to 3 {Bloodspike}. Whenever hit, heal 12 HP, +1 heal per 6 {Bloodspike} (Cap: 20 Heal).
1983
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
1975
{Solo}. Whenever an ally plays a Card that applies Curse, allied Axies gain 15 Shield.
{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 0.5x {Bad Luck}) as <Pure DMG> (Cap: 20 DMG).
{Solo}. This Axie's first Attack in each turn discards 1 random Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
1973
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, heal allies for 3 HP and deal 4 DMG to enemies.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 to 3 {Bloodspike}. Whenever hit, heal 12 HP, +1 heal per 6 {Bloodspike} (Cap: 20 Heal).
1971
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> heals allied Axies for 30 HP.
1966
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets.
1965
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 to 3 {Bloodspike}. Whenever hit, heal 12 HP, +1 heal per 6 {Bloodspike} (Cap: 20 Heal).
1956
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
1943
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 to 3 {Bloodspike}. Whenever hit, heal 12 HP, +1 heal per 6 {Bloodspike} (Cap: 20 Heal).
1941
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
1940
{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG), create a <Plague Wave> and once per enemy turn, apply 3 counts of 1 random debuff to the attacker.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 to 3 {Bloodspike}. Whenever hit, heal 12 HP, +1 heal per 6 {Bloodspike} (Cap: 20 Heal).
1938
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
1937
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
1935
{Solo}. Other allied Axie's Attacks gain +12% <Value>.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 to 3 {Bloodspike}. Whenever hit, heal 12 HP, +1 heal per 6 {Bloodspike} (Cap: 20 Heal).
1935
{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
1934
{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG), create a <Plague Wave> and once per enemy turn, apply 3 counts of 1 random debuff to the attacker.
{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath+] to Hand.
{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
1928
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +100% bonus DMG from Bubble. Bonus +75% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
1927
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
1926
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> heals allied Axies for 30 HP.
1924
{Solo}. When the battle starts, +1 {Rage}. When your turn starts, +1 {Rage}. Attacks deal +15% DMG, +5% DMG in {Fury} Form.
{Solo}. Before the battle Starts and on Even Rounds, +1 {Rage}, +1 {Rage} to allied Axies. This Axie gain +5% Card Stat when any allies gain {Fury}.
{Solo}. This Axie's first Attack in each turn discards 1 random Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
1918
{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG), create a <Plague Wave> and once per enemy turn, apply 3 counts of 1 random debuff to the attacker.
{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
1916
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 {Bloodspike}. Whenever hit, heal 12 HP .
1915
{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG), create a <Plague Wave> and once per enemy turn, apply 3 counts of 1 random debuff to the attacker.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 {Bloodspike}. Whenever hit, heal 12 HP .
1914
{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets.
1914
{Solo}. Whenever an ally plays a Card that applies Curse, allied Axies gain 15 Shield.
{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 0.5x {Bad Luck}) as <Pure DMG> (Cap: 20 DMG).
{Solo}. This Axie's first Attack in each turn discards 1 random Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
1912
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
1910
{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
{Solo}. When your turn starts, gain 1 <Fragment>, +1 if {Feather} > 6. Attacks deal 7 DMG per Energy Spent to enemy Axies, bonus 3 DMG for each of your <Burst> levels.
{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG), create a <Plague Wave> and once per enemy turn, apply 3 counts of 1 random debuff to the attacker.
1909
{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets.
1908
{Solo}. On targets with {Bleed}, Attacks deal +20% DMG then heal 20 HP. On targets without {Bleed}, Attacks apply 3 {Bleed}, bonus 2 {Bleed} on Single Attacks.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 to 3 {Bloodspike}. Whenever hit, heal 12 HP, +1 heal per 6 {Bloodspike} (Cap: 20 Heal).
1908
{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG) and create a <Plague Wave>.
{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath+] to Hand.
{Solo}. Before the battle starts, add 1 [Venom Burst] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
1908
{Solo}. Whenever hit, apply 2 {Poison} to the attacker and a random enemy Axie. Take -2% DMG per {Poison} on the attacker. (Cap: -20% DMG).
{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
1906
{Solo}. Whenever hit, apply 2 {Poison} to the attacker and a random enemy Axie. Take -2% DMG per {Poison} on the attacker. (Cap: -20% DMG).
{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
1905
{Solo}. When your turn starts, gain 1 Shield per Card in Draw Pile. When your turn ends, gain 4 Shield per Card in Discard Pile. When Enemy turn ends, if this Axie has >40 shield, add 1 [Goo] to enemy Discard Pile.
{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets.
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 to 3 {Bloodspike}. Whenever hit, heal 12 HP, +1 heal per 6 {Bloodspike} (Cap: 20 Heal).
1904
{Solo}. When the battle starts, +1 {Rage}. When your turn starts, +1 {Rage}. Attacks deal +15% DMG, +5% DMG in {Fury} Form.
{Solo}. This Axie's first Attack in each turn discards 1 random Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
{Solo}. Before the battle Starts and on Even Rounds, +1 {Rage}, +1 {Rage} to allied Axies. This Axie gain +5% Card Stat when any allies gain {Fury}.
1904
{Solo}. Whenever hit, apply 2 {Poison} to the attacker and a random enemy Axie. Take -2% DMG per {Poison} on the attacker. (Cap: -20% DMG).
{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
1904
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. Whenever hit, if this Axie has {Leaf}, take -25% DMG, -1 {Leaf}, then +1 {Leaf} to other allies; otherwise, +3 {Leaf}.
1904
{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG) and create a <Plague Wave>.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 {Bloodspike}. Whenever hit, heal 12 HP .
1903
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
1903
{Solo}. Whenever hit, apply 2 {Poison} to the attacker and a random enemy Axie. Take -2% DMG per {Poison} on the attacker. (Cap: -20% DMG).
{Solo}. Before the battle starts, add 1 [Venom Burst] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
1902
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -2% DMG per debuff counter on this Axie (Cap: -20% DMG) and create a <Plague Wave>.
1900
{Solo}. On targets with {Bleed}, Attacks deal +20% DMG then heal 20 HP. On targets without {Bleed}, Attacks apply 3 {Bleed}, bonus 2 {Bleed} on Single Attacks.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 to 3 {Bloodspike}. Whenever hit, heal 12 HP, +1 heal per 6 {Bloodspike} (Cap: 20 Heal).
1900
{Solo}. When your turn starts, on <Round> 1 and 4, +1 [Purge+] to your Hand. This Axie's Cards gain +15% <Value>.
{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets.
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 to 3 {Bloodspike}. Whenever hit, heal 12 HP, +1 heal per 6 {Bloodspike} (Cap: 20 Heal).
1899
{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath] to Hand.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG) and create a <Plague Wave>.
1899
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
1898
{Solo}. When the battle starts, +1 {Rage}. When your turn starts, +1 {Rage}. Attacks deal +15% DMG, +5% DMG in {Fury} Form.
{Solo}. Before the battle Starts and on Even Rounds, +1 {Rage}, +1 {Rage} to allied Axies. This Axie gain +5% Card Stat when any allies gain {Fury}.
{Solo}. This Axie's first Attack in each turn discards 1 random Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
1897
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
1896
{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath+] to Hand.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG), create a <Plague Wave> and once per enemy turn, apply 3 counts of 1 random debuff to the attacker.
1895
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets.
Toothless Bite
Cottontail
Cerastes
Thorny Caterpillar
Goda
Serious
Shiitake
Lotus
Hollow
Lam
Sakura
Oranda
Navaga
Risky Fish
Zen
Granma's Fan
Ear Breathing
Little Owl
Tiny Fan
Fish Snack
Cattail
Little Owl
Snake Jar
Larva
Rice
Razor Bite
Beech
Caterpillars
Swirl
Innocent Lamb
Zeal
Snail Shell
Ronin
Leaf Bug
Bamboo Spear
Topaz
Anemone
Balloon
Imp
Chubby
Small Frill
Confident
Tricky
Shiba
Ranchu
Gerbil
Pupae
Scar
Turnip
Mint
Tri Spikes
Hot Butt
Doubletalk
Sponge
Curly
Kotaro?
Belieber
Anemone
Nut Cracker
Lucas
Little Branch
Potato Leaf
Catfish
Bidens
Friezard
Cute Bunny
Merry
Furball
Early Bird
Nut Cracker
Wing Horn
Carrot
Green Thorns
Teal Shell
Kotaro
Nut Cracker
Sandal
Cloud
Bone Sail
Confusion
Hatsune
Antenna
Shrimp
Kestrel
Unko
Feather Spear
Piranha
Cucumber Slice
Indian Star
Sleepless
Iguana
Peace Maker
Telescope
Parasite
Square Teeth
Perch
Croc
Nyan
Little Owl
Silence Whisper
Curved Spine
Pincer
Risky Bird
Puppy
Timber
Clear
Spiky Wing
Mosquito
Hungry Bird
Axie Kiss
Risky Beast
Zigzag
Blue Moon
Nimo
Leafy
Rose Bud
Watermelon
Kingfisher
Pocky
Jaguar
Nimo
Scaly Spoon
Lagging
Sidebarb
Raven
Robin
Tri Feather
Blossom
Pink Cheek
Tadpole
Bubblemaker
Arco
Trump
Neo
Tiny Dino
Pliers
Goldfish
Dual Blade
Shoal Star
Babylonia
Mavis
Eggshell
Grass Snake
Garish Worm
Gill
Wall Gecko
Pigeon Post
Pumpkin
Post Fight
Bumpy
Hare
Hermit
Clamshell
Twin Tail
Cuckoo
Tiny Turtle
Scaly Spear
Cupid
Rosa
Little Peas
Nerdy
Incisor
Cactus
Gecko
Papi
Gila
Tassels
Clover
Seaslug
Gero
Peace Maker
Koi
Watering Can
Beetle Spike
Hero
Feather Fan
Earwing
Gravel Ant
Red Ear
Herbivore
Strawberry Shortcake
Inkling
Ant
Pogona
The Last One
Scarab
Bookworm
Buzz Buzz
Leaf Bug
Puppy
Swallow
Yam
Shady Exchange Lv.2 (S18.5)
Collect & Protect Lv.2 (S18.5)
Guardian Angel Lv.1 (S18.5)
Frail Egg Lv.1
Leftover Potion Lv.2 (S18.5)
Metamorphosis Lv.2 (S18.5)
Way of Bug Lv.2 (S18.5)
Way of Plant Lv.3 (S18.5)
Desert Protector Lv.1 (S18.5)
Arcane Protection Lv.1
Bloodlust Lv.3 (S18.5)
Sturdy Fighter Lv.2 (S18.5)
Heart of Ocean Lv.1 (S18.5)
Shield Backup Lv.3
Forest Aroma Lv.2 (S18.5)
Sloppy Scoundrel
Way of Bird Lv.3 (S18.5)
Rocket Barrage Lv.1 (S18.5)
Healing Pulse Lv.1 (S18.5)
Sacred Feather Lv.1
Vengeful Soul Lv.1
Giant Bubble Lv.2 (S18.5)
Last Stand Lv.3
Pure Instinct Lv.3 (S18.5)
Zap Armor Lv.2 (S18.5)
Blunt Teeth Lv.1 (S18.5)
Glorious Mane Lv.1 (S18.5)
Thick Shield Lv.4
Trap Nullifier Lv.3 (S18.5)
Pangolin Scale Lv.2 (S18.5)
Spring Blossom
Philosopher’s Stone Lv.1
Bombshell Maker Lv.2 (S18.5)
Counter Stance Lv.3 (S18.5)
Lens of Truth Lv.4
Gloomy Dice Lv.2 (S18.5)
Sharp Talon Lv.1 (S18.5)
Furious Fox
Mít's Sweet Dream
Greedy Leech Lv.3 (S18.5)
Mini Legion
Paralyzing Glare Lv.3 (S18.5)
Soul Eater Lv.2 (S18.5)
Gates of Unity Lv.1 (S18.5)
Noir's Bubble Shield
Holy Prayer Lv.1 (S18.5)
Rouge's Torpedo
Leech Lv.2 (S18.5)
Jungle Nightmare Lv.2 (S18.5)
Feather Descend Lv.3 (S18.5)
Brutal Claw Lv.1 (S18.5)
Endless Anger Lv.2 (S18.5)
Unstable Experiment
Spike Spray Lv.2 (S18.5)
Flock Might Lv.1 (S18.5)
Tough Strike Lv.2 (S18.5)
Regenerator Lv.2
Pure Skill Lv.3 (S18.5)
Malediction Lv.1 (S18.5)
Pure Luck Lv.1 (S18.5)
Shellshock Lv.3 (S18.5)
Celestial Might Lv.3 (S18.5)
Bing's Chilling Wind
Divine Ring Lv.4 (S18.5)
Last Wish Lv.4 (S18.5)
Way of Reptile Lv.1
Fading Eclipse Lv.1 (S18.5)
Solid Bulwark Lv.2 (S18.5)
Destiny Leaf Lv.1 (S18.5)
Pomodoro’s Pan
Xia's Shatterted Shield
Hearty Warrior Lv.2 (S18.5)
Heaven's Echoes Lv.1 (S18.5)
Momo’s Dagger
Cursed Ritual Lv.4 (S18.5)
Tiny Guardian Lv.4 (S18.5)
Scary Mask
Metal Scanner
Steelskin Lv.1 (S18.5)
Forest Sage
Nut Hunter
Gaia's Embrace Lv.1 (S18.5)
The Protector
Witching Hour
Attention Seeker
Goo Touch
Venoki’s Poison
Bubble Shooter
Raging Burst