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2356
{Solo}. When your turn starts, <Steal> (10 to 30) HP from the closest enemy Axie and +2 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}.
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (20% of unblocked DMG) as HP.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
2356
{Solo}. When your turn starts, <Steal> (10 to 30) HP from the closest enemy Axie and +2 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}.
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (20% of unblocked DMG) as HP.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
2355
{Solo}. When your turn starts, <Steal> (10 to 30) HP from the closest enemy Axie and +2 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}.
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (20% of unblocked DMG) as HP.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
2350
{Solo}. When your turn starts, <Steal> (10 to 30) HP from the closest enemy Axie and +2 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}.
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (20% of unblocked DMG) as HP.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
2332
{Solo}. When your turn starts, <Steal> (10 to 30) HP from the closest enemy Axie and +2 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}.
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (20% of unblocked DMG) as HP.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
2327
{Solo}. When your turn starts, <Steal> (10 to 30) HP from the closest enemy Axie and +2 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}.
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (20% of unblocked DMG) as HP.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
2323
{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
{Solo}. When your turn starts, +3 {Cocoon} and deal DMG equal to 8% of current Shield per {Cocoon} to enemy Axies. Receive +3% Shield per {Cocoon}, bonus 1% if this axie has > 6 {Cocoon}.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
2314
{Solo}. When your turn starts, <Steal> (10 to 30) HP from the closest enemy Axie and +2 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}.
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (20% of unblocked DMG) as HP.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
2313
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 5 DMG to enemies and for each living ally and enemy, heal allies for 4 HP.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
2311
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
2281
{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
{Solo}. When your turn starts, +3 {Cocoon} and deal DMG equal to 8% of current Shield per {Cocoon} to enemy Axies. Receive +3% Shield per {Cocoon}, bonus 1% if this axie has > 6 {Cocoon}.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
2279
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 5 DMG to enemies and for each living ally and enemy, heal allies for 4 HP.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
2278
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
{Solo}. Receive +15% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Max HP +18%. Take -15% DMG from all sources, bonus 5% per other living allied Axie. 30% of DMG taken by other allied Axies is taken by this Axie instead.
2273
{Solo}. Allied Axies Max HP +60. When your turn starts, +1-2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
{Solo}. Max HP +40. When your turn starts, heal 12% of Max HP and <Cleanse>: 5. Overheal on this Axie is converted to Shield for the lowest HP allied Axie.
2270
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
{Solo}. Receive +15% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Max HP +18%. Take -15% DMG from all sources, bonus 5% per other living allied Axie. 30% of DMG taken by other allied Axies is taken by this Axie instead.
2270
{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
{Solo}. When your turn starts, +3 {Cocoon} and deal DMG equal to 8% of current Shield per {Cocoon} to enemy Axies. Receive +3% Shield per {Cocoon}, bonus 1% if this axie has > 6 {Cocoon}.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
2269
{Solo}. Allied Axies Max HP +60. When your turn starts, +1-2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
{Solo}. Max HP +40. When your turn starts, heal 12% of Max HP and <Cleanse>: 5. Overheal on this Axie is converted to Shield for the lowest HP allied Axie.
2267
{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
{Solo}. On targets with Bleed, Single and <AoE> Attacks create <Bloodstorm+> then double the {Bleed} stacks on targets with < 10 {Bleed}
{Solo}. Allied Axies Max HP +60. When your turn starts, +1-2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
2265
{Solo} Max HP +18%. Until <Round> 5, when your turn starts, gain {Vengeance} equal to 20% of DMG Taken from Attacks last turn. On death, gain {Vengeance} equal to 15% of max HP and Cards in your Deck gain +20% Stats.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
2265
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 4 {Bleed} to targets. On targets with >3 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. When your turn starts, +2 {Feather}. Once per turn, at 10 stacks, consume 4 {Feather}, +3 [Feather Dagger] to Hand. [Feather Dagger]s deal 2 hits.
{Solo}. Every 3 hits from Allied Axies, fire a {Rocket+} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket+} at the enemy team.
2260
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
{Solo}. Receive +15% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Max HP +18%. Take -15% DMG from all sources, bonus 5% per other living allied Axie. 30% of DMG taken by other allied Axies is taken by this Axie instead.
2260
{Solo}. Allied Axies Max HP +60. When your turn starts, +1-2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
{Solo}. Max HP +40. When your turn starts, heal 12% of Max HP and <Cleanse>: 5. Overheal on this Axie is converted to Shield for the lowest HP allied Axie.
2259
{Solo}. When your turn starts, <Steal> (10 to 30) HP from the closest enemy Axie and +2 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}.
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (20% of unblocked DMG) as HP.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
2257
{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
{Solo}. When your turn starts, +3 {Cocoon} and deal DMG equal to 8% of current Shield per {Cocoon} to enemy Axies. Receive +3% Shield per {Cocoon}, bonus 1% if this axie has > 6 {Cocoon}.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
2253
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (20 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 5 HP from it.
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (20% of unblocked DMG) as HP.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
2250
{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
{Solo}. On targets with Bleed, Single and <AoE> Attacks create <Bloodstorm+> then double the {Bleed} stacks on targets with < 10 {Bleed}
{Solo}. Allied Axies Max HP +60. When your turn starts, +1-2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
2246
{Solo}. When your turn starts, +1 {Feather}, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG, bonus +10% DMG at 10 {Feather}.
{Solo}. When your turn starts, +2 {Feather}. Once per turn, at 10 stacks, consume 4 {Feather}, +3 [Feather Dagger] to Hand. [Feather Dagger]s deal 2 hits.
{Solo}. Every 3 hits from Allied Axies, fire a {Rocket+} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket+} at the enemy team.
2243
{Solo}. Allied Axies Max HP +60. When your turn starts, +1-2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
{Solo}. On targets with Bleed, Single and <AoE> Attacks create <Bloodstorm+> then double the {Bleed} stacks on targets with < 10 {Bleed}
{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
2242
{Solo}. When your turn starts, <Steal> (10 to 30) HP from the closest enemy Axie and +2 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}.
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (20% of unblocked DMG) as HP.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
2242
{Solo}. Allied Axies Max HP +60. When your turn starts, +1-2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
{Solo}. Max HP +40. When your turn starts, heal 12% of Max HP and <Cleanse>: 5. Overheal on this Axie is converted to Shield for the lowest HP allied Axie.
2241
{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
{Solo}. When your turn starts, +3 {Cocoon} and deal DMG equal to 8% of current Shield per {Cocoon} to enemy Axies. Receive +3% Shield per {Cocoon}, bonus 1% if this axie has > 6 {Cocoon}.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
2240
{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
{Solo}. On targets with Bleed, Single and <AoE> Attacks create <Bloodstorm+> then double the {Bleed} stacks on targets with < 10 {Bleed}
{Solo}. Allied Axies Max HP +60. When your turn starts, +1-2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
2237
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 5 DMG to enemies and for each living ally and enemy, heal allies for 4 HP.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
2236
{Solo}. Allied Axies Max HP +60. When your turn starts, +1-2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
2234
{Solo}. When your turn starts, +1 {Feather}, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG, bonus +10% DMG at 10 {Feather}.
{Solo}. When your turn starts, +2 {Feather}. Once per turn, at 10 stacks, consume 4 {Feather}, +3 [Feather Dagger] to Hand. [Feather Dagger]s deal 2 hits.
{Solo}. Every 3 hits from Allied Axies, fire a {Rocket+} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket+} at the enemy team.
2228
{Solo}. This Axie's Cards gain +20% <Value> and enemies deal -30% DMG. When each Round ends, until Round 3, this effect is reduced by 5%.
{Solo}. When your turn starts, +3 {Rage}. {Rage} on this Axie now grants +2 DMG per stack. Remove bonus DMG Taken from {Rage}. Deal +15% DMG in Fury Form.
{Solo}. Attacks <Detect>: 1. On targets without Secrets, deal +25% DMG and apply 3 {Fragile}. On targets with {Fragile}, attacks deal Pure DMG.
2225
{Solo}. Allied Axies Max HP +60. When your turn starts, +1-2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
{Solo}. Max HP +40. When your turn starts, heal 12% of Max HP and <Cleanse>: 5. Overheal on this Axie is converted to Shield for the lowest HP allied Axie.
2225
{Solo}. Allied Axies Max HP +60. When your turn starts, +1-2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
{Solo}. When your turn starts, +3 {Spike}. {Spike} on this Axie grant +3 {Bloodspike}. Whenever hit, heal 12 HP, +1 heal per 5 {Bloodspike} (cap: 20 Heal).
2225
{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
{Solo}. When your turn starts, +3 {Cocoon} and deal DMG equal to 8% of current Shield per {Cocoon} to enemy Axies. Receive +3% Shield per {Cocoon}, bonus 1% if this axie has > 6 {Cocoon}.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
2223
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
2219
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 5 DMG to enemies and for each living ally and enemy, heal allies for 4 HP.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
2218
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.
{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 1x {Bad Luck}) as <Pure DMG> (Cap: 25 DMG).
{Solo}. This Axie's first Attack in each turn discards 1 random Non-Curse Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
2217
{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
{Solo}. When your turn starts, +3 {Cocoon} and deal DMG equal to 8% of current Shield per {Cocoon} to enemy Axies. Receive +3% Shield per {Cocoon}, bonus 1% if this axie has > 6 {Cocoon}.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
2210
{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
{Solo}. On targets with Bleed, Single and <AoE> Attacks create <Bloodstorm+> then double the {Bleed} stacks on targets with < 10 {Bleed}
{Solo}. Allied Axies Max HP +60. When your turn starts, +1-2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
2210
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 5 DMG to enemies and for each living ally and enemy, heal allies for 4 HP.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
2210
{Solo}. Attacks <Detect>: 1. On targets without Secrets, deal +25% DMG and apply 3 {Fragile}. On targets with {Fragile}, attacks deal Pure DMG.
{Solo}. When your turn starts, +2 {Feather}. Once per turn, at 10 stacks, consume 4 {Feather}, +3 [Feather Dagger] to Hand. [Feather Dagger]s deal 2 hits.
{Solo}. Every 3 hits from Allied Axies, fire a {Rocket+} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket+} at the enemy team.
2210
{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG), create a <Plague Wave> and once per enemy turn, apply 3 counts of 1 random debuff to enemy Axies.
{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
2209
{Solo}. Allied Axies Max HP +60. When your turn starts, +1-2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
{Solo}. Max HP +40. When your turn starts, heal 12% of Max HP and <Cleanse>: 5. Overheal on this Axie is converted to Shield for the lowest HP allied Axie.
2208
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 5 DMG to enemies and for each living ally and enemy, heal allies for 4 HP.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
2205
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 5 DMG to enemies and for each living ally and enemy, heal allies for 4 HP.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
Lam
Sakura
Oranda
Navaga
Risky Fish
Zen
Granma's Fan
Ear Breathing
Little Owl
Tiny Fan
Fish Snack
Cattail
Little Owl
Snake Jar
Larva
Rice
Razor Bite
Beech
Caterpillars
Swirl
Innocent Lamb
Zeal
Snail Shell
Ronin
Leaf Bug
Bamboo Spear
Topaz
Anemone
Balloon
Imp
Chubby
Small Frill
Confident
Tricky
Shiba
Ranchu
Gerbil
Pupae
Scar
Turnip
Mint
Tri Spikes
Hot Butt
Doubletalk
Sponge
Curly
Kotaro?
Belieber
Anemone
Nut Cracker
Lucas
Little Branch
Potato Leaf
Catfish
Bidens
Friezard
Cute Bunny
Merry
Furball
Early Bird
Nut Cracker
Wing Horn
Carrot
Green Thorns
Teal Shell
Kotaro
Nut Cracker
Sandal
Cloud
Bone Sail
Confusion
Hatsune
Antenna
Shrimp
Kestrel
Unko
Feather Spear
Piranha
Cucumber Slice
Indian Star
Sleepless
Iguana
Peace Maker
Telescope
Parasite
Square Teeth
Perch
Croc
Nyan
Little Owl
Silence Whisper
Curved Spine
Pincer
Risky Bird
Puppy
Timber
Clear
Spiky Wing
Mosquito
Hungry Bird
Axie Kiss
Risky Beast
Zigzag
Blue Moon
Nimo
Leafy
Rose Bud
Watermelon
Kingfisher
Pocky
Jaguar
Nimo
Scaly Spoon
Lagging
Sidebarb
Raven
Robin
Tri Feather
Blossom
Pink Cheek
Tadpole
Bubblemaker
Arco
Trump
Neo
Tiny Dino
Pliers
Goldfish
Dual Blade
Shoal Star
Babylonia
Mavis
Eggshell
Grass Snake
Garish Worm
Gill
Wall Gecko
Pigeon Post
Pumpkin
Post Fight
Bumpy
Hare
Hermit
Clamshell
Twin Tail
Cuckoo
Tiny Turtle
Scaly Spear
Cupid
Rosa
Little Peas
Nerdy
Incisor
Cactus
Gecko
Papi
Gila
Tassels
Clover
Seaslug
Gero
Peace Maker
Koi
Watering Can
Beetle Spike
Hero
Feather Fan
Earwing
Gravel Ant
Red Ear
Herbivore
Strawberry Shortcake
Inkling
Ant
Pogona
The Last One
Scarab
Bookworm
Buzz Buzz
Leaf Bug
Puppy
Swallow
Yam
Toothless Bite
Cottontail
Cerastes
Thorny Caterpillar
Goda
Serious
Shiitake
Lotus
Hollow
Rise & Ruin Lv.4
Frail Egg Lv.1
Tiny Guardian Lv.4 (S16.5)
Dark Flame Lv.2 (S16.5)
Gates of Unity Lv.4 (S16.5)
Arcane Protection Lv.1
Tough Strike Lv.2 (S16.5)
Philosopher’s Stone Lv.1 (S16.5)
Blood Beetle Lv.3 (S16.5)
Leftover Potion
Poison Touch Lv.1 (S16.5)
Hearty Warrior Lv.2 (S16.5)
Inspirational Hero Lv.4 (S16.5)
Shield Backup Lv.3
Heaven's Echoes Lv.1 (S16.5)
Pure Skill Lv.3 (S16.5)
Sloppy Scoundrel
Malediction Lv.1 (S16.5)
Dominant Predator Lv.4 (S16.5)
Counter Stance Lv.3 (S16.5)
Leaf Cloak Lv.2
Sacred Feather Lv.1
Pure Luck Lv.3 (S16.5)
Trap Nullifier Lv.2 (S16.5)
Zap Armor Lv.1 (S16.5)
Miracle Leaf Lv.1
Wicked Ward Lv.3 (S16.5)
Last Stand Lv.3
Sturdy Fighter Lv.2
Pure Instinct Lv.2 (S16.5)
Thick Shield Lv.4
Pure Power Lv.4 (S16.5)
Jungle Nightmare Lv.2 (S16.5)
Spring Blossom
Blunt Teeth Lv.4 (S16.5)
Bombshell Maker Lv.1 (S16.5)
Calcium Armor Lv.1 (S16.5)
Last Wish Lv.3 (S16.5)
Shellshock Lv.2 (S16.5)
Way of Reptile Lv.4 (S16.5)
Desert Protector Lv.4 (S16.5)
Energy Shard Lv.2 (S16.5)
Venom Master Lv.4 (S16.5)
Divine Ring Lv.3 (S16.5)
Destiny Leaf Lv.3 (S16.5)
Mít's Sweet Dream
Furious Fox
Way of Plant Lv.2 (S16.5)
Mini Legion
Cursed Ritual Lv.1 (S16.5)
Glorious Mane Lv.4 (S16.5)
Noir's Bubble Shield
Pangolin Scale Lv.2 (S16.5)
Rouge's Torpedo
Solid Bulwark Lv.1 (S16.5)
Spike Spray Lv.1 (S16.5)
Unstable Experiment
Vault Builder Lv.1
Way of Beast Lv.2 (S16.5)
Heart of Ocean Lv.1 (S16.5)
Energy Guru Lv.2 (S16.5)
Way of Bird Lv.3 (S16.5)
Bing's Chilling Wind
Giant Bubble Lv.4 (S16.5)
Steelskin Lv.1 (S16.5)
Rejuvenate Lv.1
Pomodoro’s Pan
Way of Aquatic Lv.1 (S16.5)
Way of Bug Lv.2 (S16.5)
Sharp Talon Lv.3 (S16.5)
Xia's Shatterted Shield
Momo’s Dagger
Scary Mask
Celestial Might Lv.3 (S16.5)
Forest Aroma Lv.4 (S16.5)
Metal Scanner
Holy Prayer Lv.2
Forest Sage
Nut Hunter
The Protector
Witching Hour
Attention Seeker
Goo Touch
Venoki’s Poison
Bubble Shooter
Raging Burst