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2303
{Solo}. When your turn starts, <Steal> (10 to 30) HP from the closest enemy Axie and +2 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}.
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (20% of unblocked DMG) as HP.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
2301
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 5 DMG to enemies and for each living ally and enemy, heal allies for 4 HP.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
2300
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 35 DMG to all enemies and heals allied Axies for 35 HP.
{Solo}. Receive +15% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2280
{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
{Solo}. When your turn starts, +3 {Cocoon} and deal DMG equal to 8% of current Shield per {Cocoon} to enemy Axies. Receive +3% Shield per {Cocoon}, bonus 1% if this axie has > 6 {Cocoon}.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
2260
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
2234
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.
{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 1x {Bad Luck}) as <Pure DMG> (Cap: 25 DMG).
{Solo}. This Axie's first Attack in each turn discards 1 random Non-Curse Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
2217
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 5 DMG to enemies and for each living ally and enemy, heal allies for 4 HP.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin> (15 ATK) or 1 <Mavis> (40 ATK). Summons deal +12% DMG per allied Summon and gain +10 HP.
2197
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
2187
{Solo}. When your turn starts, <Steal> (10 to 30) HP from the closest enemy Axie and +2 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}.
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (20% of unblocked DMG) as HP.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (20% of the Card's Stat) as HP, bonus 35% for this Axie.
2185
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 4 {Bleed} to targets. On targets with >3 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. When your turn starts, +2 {Feather}. Once per turn, at 10 stacks, consume 4 {Feather}, +3 [Feather Dagger] to Hand. [Feather Dagger]s deal 2 hits.
{Solo}. Every 3 hits from Allied Axies, fire a {Rocket+} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket+} at the enemy team.
2179
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
{Solo}. When enemy turn starts, gain 1 {Guard} and 45 Shield. When {Guard} triggers, +1 {Vengeance} and deal 1 DMG to the closest Enemy Axie per 2 Shield lost.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
2172
{Solo}. When your turn starts, +1 {Feather}, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG, bonus +10% DMG at 10 {Feather}.
{Solo}. When your turn starts, +2 {Feather}. Once per turn, at 10 stacks, consume 4 {Feather}, +3 [Feather Dagger] to Hand. [Feather Dagger]s deal 2 hits.
{Solo}. Every 3 hits from Allied Axies, fire a {Rocket+} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket+} at the enemy team.
2171
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin> (15 ATK) or 1 <Mavis> (40 ATK). Summons deal +12% DMG per allied Summon and gain +10 HP.
2163
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 5 DMG to enemies and for each living ally and enemy, heal allies for 4 HP.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
2161
{Solo}. Allied Axies Max HP +60. When your turn starts, +1-2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
{Solo}. When your turn starts, +3 {Spike}. {Spike} on this Axie grant +3 {Bloodspike}. Whenever hit, heal 12 HP, +1 heal per 5 {Bloodspike} (cap: 20 Heal).
2161
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin> (15 ATK) or 1 <Mavis> (40 ATK). Summons deal +12% DMG per allied Summon and gain +10 HP.
2159
{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
{Solo}. Receive +15% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2158
{Solo}. Allied Axies Max HP +50. When your turn starts, +1 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
{Solo}. When your turn starts, +3 {Spike}. {Spike} on this Axie grant +3 {Bloodspike}. Whenever hit, heal 12 HP, +1 heal per 5 {Bloodspike} (cap: 20 Heal).
2141
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 35 DMG to all enemies and heals allied Axies for 35 HP.
{Solo}. Receive +15% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2137
{Solo}. When your turn starts, on Odd <Round>, +1 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 40 Shield.
{Solo}. When your turn starts, +3 {Cocoon} and deal DMG equal to 8% of current Shield per {Cocoon} to enemy Axies. Receive +3% Shield per {Cocoon}, bonus 1% if this axie has > 6 {Cocoon}.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
2132
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.
{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 1x {Bad Luck}) as <Pure DMG> (Cap: 25 DMG).
{Solo}. This Axie's first Attack in each turn discards 1 random Non-Curse Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
2132
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
{Solo}. When enemy turn starts, gain 1 {Guard} and 45 Shield. When {Guard} triggers, +1 {Vengeance} and deal 1 DMG to the closest Enemy Axie per 2 Shield lost.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
2128
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 5 DMG to enemies and for each living ally and enemy, heal allies for 4 HP.
{Solo}. When your turn starts, +3 {Bubble}. This Axie's {Bubble Bomb} deal (2% of the target's Max HP) as <Pure DMG>. Per {Bubble Bomb} triggered, +1 {Bubble} to all allied Axies (Cap: 3).
{Solo}. Whenever this Axie targets an enemy Axie with a card that costs >0, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
2124
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, heal allies for 3 HP and deal 4 DMG to enemies.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 30% <Value>. 1.25x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin> (15 ATK) or 1 <Mavis> (40 ATK). Summons deal +12% DMG per allied Summon and gain +10 HP.
2124
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
{Solo}. When enemy turn starts, gain 1 {Guard} and 45 Shield. When {Guard} triggers, +1 {Vengeance} and deal 1 DMG to the closest Enemy Axie per 2 Shield lost.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
2123
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
{Solo}. Receive +15% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Max HP +15%. Take -15% DMG from all sources. 30% of DMG taken by other allied Axies is taken by this Axie instead.
2123
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.
{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 0.5x {Bad Luck}) as <Pure DMG> (Cap: 20 DMG).
{Solo}. This Axie's first Attack in each turn discards 1 random Non-Curse Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
2122
{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (15% of unblocked DMG) as HP.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
2120
{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
{Solo}. On targets with Bleed, Single and <AoE> Attacks create <Bloodstorm+> then double the {Bleed} stacks on targets with < 10 {Bleed}
{Solo}. Allied Axies Max HP +40. When your turn starts, +1 {Leaf} to all allies and heal allied Axies for 2% of this Axie's Max HP.
2120
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 2 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 3 DMG to all enemies.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin> (15 ATK) or 1 <Mavis> (40 ATK). Summons deal +12% DMG per allied Summon and gain +10 HP.
2119
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 35 DMG to all enemies and heals allied Axies for 35 HP.
{Solo}. Receive +15% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2117
{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
{Solo}. Receive +15% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2116
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
2115
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.
{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 0.5x {Bad Luck}) as <Pure DMG> (Cap: 20 DMG).
{Solo}. This Axie's first Attack in each turn discards 1 random Non-Curse Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
2115
{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (15% of unblocked DMG) as HP.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
2114
{Solo}. When your turn starts, +1 {Feather}, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG, bonus +10% DMG at 10 {Feather}.
{Solo}. When your turn starts, +2 {Feather}. Once per turn, at 10 stacks, consume 4 {Feather}, +3 [Feather Dagger] to Hand. [Feather Dagger]s deal 2 hits.
{Solo}. Every 3 hits from Allied Axies, fire a {Rocket+} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket+} at the enemy team.
2113
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, heal allies for 3 HP and deal 4 DMG to enemies.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin> (15 ATK) or 1 <Mavis> (40 ATK). Summons deal +12% DMG per allied Summon and gain +10 HP.
2111
{Solo}. Debuff Cards apply 2 {Doubt} then deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
{Solo}. On targets with Bleed, Single and <AoE> Attacks create <Bloodstorm+> then double the {Bleed} stacks on targets with < 10 {Bleed}
{Solo}. Allied Axies Max HP +50. When your turn starts, +1 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
2110
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 5 DMG to enemies and for each living ally and enemy, heal allies for 4 HP.
{Solo}. When your turn starts, +3 {Bubble}. This Axie's {Bubble Bomb} deal (2% of the target's Max HP) as <Pure DMG>. Per {Bubble Bomb} triggered, +1 {Bubble} to all allied Axies (Cap: 3).
{Solo}. Whenever this Axie targets an enemy Axie with a card that costs >0, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
2102
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
2100
{Solo}. Allied Axies Max HP +40. When your turn starts, +1 {Leaf} to all allies and heal allied Axies for 2% of this Axie's Max HP.
{Solo}. On targets with Bleed, Single and <AoE> Attacks create <Bloodstorm+> then double the {Bleed} stacks on targets with < 10 {Bleed}
{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
2098
{Solo}. When your turn starts, <Steal> (10 to 30) HP from the closest enemy Axie and +2 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}.
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (15% of unblocked DMG) as HP.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (20% of the Card's Stat) as HP, bonus 35% for this Axie.
2094
{Solo}. Allied Axies Max HP +40. When your turn starts, +1 {Leaf} to all allies and heal allied Axies for 2% of this Axie's Max HP.
{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
{Solo}. When your turn starts, heal 10% of Max HP and <Cleanse>: 4. Overheal on this Axie is converted to Shield for the lowest HP allied Axie.
2092
{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (15% of unblocked DMG) as HP.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (20% of the Card's Stat) as HP, bonus 35% for this Axie.
2090
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 35 DMG to all enemies and heals allied Axies for 35 HP.
{Solo}. Receive +15% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2088
{Solo}. When your turn starts, on Odd <Round>, +1 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 40 Shield.
{Solo}. When your turn starts, +3 {Bubble}. This Axie's {Bubble Bomb} deal (2% of the target's Max HP) as <Pure DMG>. Per {Bubble Bomb} triggered, +1 {Bubble} to all allied Axies (Cap: 3).
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
2087
{Solo}. When your turn starts, <Steal> (10 to 30) HP from the closest enemy Axie and +2 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}.
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (20% of unblocked DMG) as HP.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
2087
{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
{Solo}. On targets with Bleed, Single and <AoE> Attacks create <Bloodstorm+> then double the {Bleed} stacks on targets with < 10 {Bleed}
{Solo}. Allied Axies Max HP +60. When your turn starts, +1-2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
2086
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 5 DMG to enemies and for each living ally and enemy, heal allies for 4 HP.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin> (15 ATK) or 1 <Mavis> (40 ATK). Summons deal +12% DMG per allied Summon and gain +10 HP.
2083
{Solo}. When your turn starts, +1 {Feather}, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG, bonus +10% DMG at 10 {Feather}.
{Solo}. When your turn starts, +2 {Feather}. Once per turn, at 10 stacks, consume 4 {Feather}, +3 [Feather Dagger] to Hand. [Feather Dagger]s deal 2 hits.
{Solo}. Every 3 hits from Allied Axies, fire a {Rocket} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket} at the enemy team.
Risky Bird
Pincer
Curved Spine
Silence Whisper
Little Owl
Nyan
Croc
Perch
Square Teeth
Parasite
Telescope
Peace Maker
Iguana
Sleepless
Indian Star
Cucumber Slice
Piranha
Feather Spear
Unko
Kestrel
Shrimp
Antenna
Hatsune
Confusion
Bone Sail
Cloud
Sandal
Nut Cracker
Kotaro
Teal Shell
Green Thorns
Carrot
Wing Horn
Nut Cracker
Early Bird
Furball
Merry
Cute Bunny
Friezard
Bidens
Catfish
Potato Leaf
Little Branch
Lucas
Nut Cracker
Anemone
Belieber
Kotaro?
Curly
Sponge
Doubletalk
Hot Butt
Tri Spikes
Mint
Turnip
Scar
Pupae
Gerbil
Ranchu
Shiba
Tricky
Confident
Small Frill
Chubby
Imp
Balloon
Anemone
Topaz
Bamboo Spear
Leaf Bug
Ronin
Snail Shell
Zeal
Innocent Lamb
Swirl
Caterpillars
Beech
Razor Bite
Rice
Larva
Snake Jar
Little Owl
Cattail
Fish Snack
Tiny Fan
Little Owl
Ear Breathing
Granma's Fan
Zen
Risky Fish
Navaga
Oranda
Sakura
Lam
Hollow
Lotus
Shiitake
Serious
Goda
Thorny Caterpillar
Cerastes
Cottontail
Toothless Bite
Yam
Swallow
Puppy
Leaf Bug
Buzz Buzz
Bookworm
Scarab
The Last One
Pogona
Ant
Inkling
Strawberry Shortcake
Herbivore
Red Ear
Gravel Ant
Earwing
Feather Fan
Hero
Beetle Spike
Watering Can
Koi
Peace Maker
Gero
Seaslug
Clover
Tassels
Gila
Papi
Gecko
Cactus
Incisor
Nerdy
Little Peas
Rosa
Cupid
Scaly Spear
Tiny Turtle
Cuckoo
Twin Tail
Clamshell
Hermit
Hare
Bumpy
Post Fight
Pumpkin
Pigeon Post
Wall Gecko
Gill
Garish Worm
Grass Snake
Eggshell
Mavis
Babylonia
Shoal Star
Dual Blade
Goldfish
Pliers
Tiny Dino
Neo
Trump
Arco
Bubblemaker
Tadpole
Pink Cheek
Blossom
Tri Feather
Robin
Raven
Sidebarb
Lagging
Scaly Spoon
Nimo
Jaguar
Pocky
Kingfisher
Watermelon
Rose Bud
Leafy
Nimo
Blue Moon
Zigzag
Risky Beast
Axie Kiss
Hungry Bird
Mosquito
Spiky Wing
Clear
Timber
Puppy
Endless Anger Lv.2 (S16.5)
Plague Bearer Lv.1 (S16.5)
Rise & Ruin Lv.4
Frail Egg Lv.1
Tiny Guardian Lv.4 (S16.5)
Dark Flame Lv.2 (S16.5)
Gates of Unity Lv.4 (S16.5)
Arcane Protection Lv.1
Tough Strike Lv.2 (S16.5)
Blood Beetle Lv.3 (S16.5)
Philosopher’s Stone Lv.1 (S16.5)
Leftover Potion
Poison Touch Lv.1 (S16.5)
Hearty Warrior Lv.2 (S16.5)
Inspirational Hero Lv.4 (S16.5)
Vengeful Soul Lv.1 (S16.5)
Shield Backup Lv.3
Heaven's Echoes Lv.1 (S16.5)
Pure Skill Lv.3 (S16.5)
Sloppy Scoundrel
Malediction Lv.1 (S16.5)
Counter Stance Lv.3 (S16.5)
Dominant Predator Lv.4 (S16.5)
Leaf Cloak Lv.2
Lens of Truth Lv.3 (S16.5)
Moonlight Thief Lv.4
Sacred Feather Lv.1
Pure Luck Lv.3 (S16.5)
Trap Nullifier Lv.2 (S16.5)
Zap Armor Lv.1 (S16.5)
Miracle Leaf Lv.1
Wicked Ward Lv.3 (S16.5)
Last Stand Lv.3
Sturdy Fighter Lv.2
Pure Instinct Lv.2 (S16.5)
Thick Shield Lv.4
Pure Power Lv.4 (S16.5)
Spring Blossom
Jungle Nightmare Lv.2 (S16.5)
Blunt Teeth Lv.4 (S16.5)
Bombshell Maker Lv.1 (S16.5)
Calcium Armor Lv.1 (S16.5)
Last Wish Lv.3 (S16.5)
Shellshock Lv.2 (S16.5)
Way of Reptile Lv.4 (S16.5)
Venom Master Lv.4 (S16.5)
Divine Ring Lv.3 (S16.5)
Destiny Leaf Lv.3 (S16.5)
Furious Fox
Mít's Sweet Dream
Way of Plant Lv.2 (S16.5)
Mini Legion
Cursed Ritual Lv.1 (S16.5)
Fading Eclipse Lv.3 (S16.5)
Glorious Mane Lv.4 (S16.5)
Noir's Bubble Shield
Pangolin Scale Lv.2 (S16.5)
Rouge's Torpedo
Solid Bulwark Lv.1 (S16.5)
Spike Spray Lv.1 (S16.5)
Unstable Experiment
Vault Builder Lv.1
Way of Beast Lv.2 (S16.5)
Energy Guru Lv.2 (S16.5)
Way of Bird Lv.3 (S16.5)
Bing's Chilling Wind
Giant Bubble Lv.4 (S16.5)
Steelskin Lv.1 (S16.5)
Rejuvenate Lv.1
Pomodoro’s Pan
Way of Bug Lv.2 (S16.5)
Sharp Talon Lv.3 (S16.5)
Xia's Shatterted Shield
Momo’s Dagger
Scary Mask
Celestial Might Lv.3 (S16.5)
Forest Aroma Lv.4 (S16.5)
Metal Scanner
Holy Prayer Lv.2
Forest Sage
Nut Hunter
The Protector
Witching Hour
Attention Seeker
Goo Touch
Venoki’s Poison
Bubble Shooter
Raging Burst