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2033
{Solo}. Until <Round> 4, once per turn, when attacked, take -10% DMG and add 1 [Goo] to Enemy Discard Pile
{Solo}. When your turn starts, gain 1 Shield per Card in Draw Pile. When your turn ends, gain 4 Shield per Card in Discard Pile. When Enemy turn ends, if this Axie has >40 shield, add 1 [Goo] to enemy Discard Pile.
{Solo}. When your turn starts, apply 3-4 {Weak} to an enemy Axie without {Weak}.
On {Weak}en Enemies, Attacks deal 3 <Pure DMG> per Attack Card of the target (cap: 9 DMG), bonus 3 <Pure DMG> on Single Attacks (cap: 18 DMG).
2020
{Solo}. Until <Round> 4, once per turn, when attacked, take -10% DMG and add 1 [Goo] to Enemy Discard Pile
{Solo}. When your turn starts, gain 1 Shield per Card in Draw Pile. When your turn ends, gain 4 Shield per Card in Discard Pile. When Enemy turn ends, if this Axie has >40 shield, add 1 [Goo] to enemy Discard Pile.
{Solo}. When your turn starts, apply 3-4 {Weak} to an enemy Axie without {Weak}.
On {Weak}en Enemies, Attacks deal 3 <Pure DMG> per Attack Card of the target (cap: 9 DMG), bonus 3 <Pure DMG> on Single Attacks (cap: 18 DMG).
1995
{Solo}. Until <Round> 4, once per turn, when attacked, take -10% DMG and add 1 [Goo] to Enemy Discard Pile
{Solo}. When your turn starts, gain 1 Shield per Card in Draw Pile. When your turn ends, gain 4 Shield per Card in Discard Pile. When Enemy turn ends, if this Axie has >40 shield, add 1 [Goo] to enemy Discard Pile.
{Solo}. When your turn ends, per Cursed Card in the Enemy Deck, heal 3 HP and the closest enemy Axie loses 5 HP. (Cap: 6 Curse Cards). Curse Cards have +10% Stat.
1993
{Solo}. Until <Round> 4, once per turn, when attacked, take -10% DMG and add 1 [Goo] to Enemy Discard Pile
{Solo}. When your turn starts, gain 1 Shield per Card in Draw Pile. When your turn ends, gain 4 Shield per Card in Discard Pile. When Enemy turn ends, if this Axie has >40 shield, add 1 [Goo] to enemy Discard Pile.
{Solo}. When your turn starts, apply 3-4 {Weak} to an enemy Axie without {Weak}.
On {Weak}en Enemies, Attacks deal 3 <Pure DMG> per Attack Card of the target (cap: 9 DMG), bonus 3 <Pure DMG> on Single Attacks (cap: 18 DMG).
1991
{Solo}. When your turn starts, if Hand and Draw Pile have > 1 Cursed Card, draw 1-2 Card; otherwise, allied Axie's Cards gain +10% <Value> until your turn ends.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. Until <Round> 3, once per turn, when another allies is attacked, this Axie gains 1 {Taunt}. Take -12 DMG from Attacks.
1980
{Solo}. Before the battle Starts and on Even Rounds, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +15% DMG.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
1969
{Solo}. Until <Round> 4, once per turn, when attacked, take -10% DMG and add 1 [Goo] to Enemy Discard Pile
{Solo}. When your turn starts, gain 1 Shield per Card in Draw Pile. When your turn ends, gain 4 Shield per Card in Discard Pile. When Enemy turn ends, if this Axie has >40 shield, add 1 [Goo] to enemy Discard Pile.
{Solo}. When your turn starts, apply 3-4 {Weak} to an enemy Axie without {Weak}.
On {Weak}en Enemies, Attacks deal 3 <Pure DMG> per Attack Card of the target (cap: 9 DMG), bonus 3 <Pure DMG> on Single Attacks (cap: 18 DMG).
1968
{Solo}. When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}. Until <Round> 4, once per turn, when hit, +2 {Cleanser}.
{Solo}. When the battle starts, +4 {Cocoon}. +1 Shield gained from {Cocoon}. Gain +18% Shield from all sources.
{Solo}. Before the battle starts, +1 [Purge] to your Hand. This Axie's Cards gain +15% <Value>.
1966
{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG) and create a <Plague Wave>.
{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath+] to Hand.
{Solo}. Before the battle starts, add 1 [Venom Burst] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
1960
{Solo}. Until <Round> 3, once per turn, when another allies is attacked, this Axie gains 1 {Taunt}. Take -12 DMG from Attacks.
{Solo}. Take -5% DMG from all sources. Bonus -5% per Buff or Secret on this Axie. (Cap: bonus -15% DMG). Until <Round> 2, once per turn, when hit, draw 1 card.
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
1952
{Solo}. When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}. Until <Round> 4, once per turn, when hit, +2 {Cleanser}.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +12% DMG and on targets without {Alert}, <Steal> 6 HP, bonus 6 HP for single attack.
{Solo}. Until <Round> 3, once per turn, when another allies is attacked, this Axie gains 1 {Taunt}. Take -12 DMG from Attacks.
1949
{Solo}. When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}. Until <Round> 4, once per turn, when hit, +2 {Cleanser}.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +12% DMG and on targets without {Alert}, <Steal> 6 HP, bonus 6 HP for single attack.
{Solo}. Until <Round> 3, once per turn, when another allies is attacked, this Axie gains 1 {Taunt}. Take -12 DMG from Attacks.
1948
{Solo}. When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}. Until <Round> 4, once per turn, when hit, +2 {Cleanser}.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +12% DMG and on targets without {Alert}, <Steal> 6 HP, bonus 6 HP for single attack.
{Solo}. Until <Round> 3, once per turn, when another allies is attacked, this Axie gains 1 {Taunt}. Take -12 DMG from Attacks.
1941
{Solo}. When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}. Until <Round> 4, once per turn, when hit, +2 {Cleanser}.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +12% DMG and on targets without {Alert}, <Steal> 6 HP, bonus 6 HP for single attack.
{Solo}. Until <Round> 3, once per turn, when another allies is attacked, this Axie gains 1 {Taunt}. Take -12 DMG from Attacks.
1939
{Solo}. Other allied Axie's Attacks gain +12% <Value>.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +12% DMG and on targets without {Alert}, <Steal> 6 HP, bonus 6 HP for single attack.
{Solo}. On targets with Debuffs, Attacks deal +20% DMG. From attackers with Debuffs, take -15% DMG. Single Attacks (cost >0E) apply 2 counts of 1 random debuff.
1937
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn).
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>.
{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> heals allied Axies for 30 HP.
1935
{Solo}. Whenever hit, apply 2 {Poison} to the attacker and a random enemy Axie. Take -2% DMG per {Poison} on the attacker. (Cap: -20% DMG).
{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
1935
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, heal allies for 3 HP and deal 4 DMG to enemies.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. On targets with {Bleed}, Attacks deal +20% DMG then heal 20 HP. On targets without {Bleed}, Attacks apply 3 {Bleed}, bonus 2 {Bleed} on Single Attacks.
1933
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +12% DMG and on targets without {Alert}, <Steal> 6 HP, bonus 6 HP for single attack.
1932
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, heal allies for 3 HP and deal 4 DMG to enemies.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +12% DMG and on targets without {Alert}, <Steal> 6 HP, bonus 6 HP for single attack.
1931
{Solo}. Before the battle starts, add 1 [Giant Bubble] to your Deck. On death, grant 50% of this Axie's {Bubble Bomb} stacks to other allied Axie.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +100% bonus DMG from Bubble. Bonus +75% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +12% DMG and on targets without {Alert}, <Steal> 6 HP, bonus 6 HP for single attack.
1930
{Solo}. When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}. Until <Round> 4, once per turn, when hit, +2 {Cleanser}.
{Solo}. When the battle starts, +4 {Cocoon}. +1 Shield gained from {Cocoon}. Gain +18% Shield from all sources.
{Solo}. Before the battle starts, +1 [Purge] to your Hand. This Axie's Cards gain +15% <Value>.
1926
{Solo}. Until <Round> 4, once per turn, when attacked, take -10% DMG and add 1 [Goo] to Enemy Discard Pile
{Solo}. Take -5% DMG from all sources. Bonus -5% per Buff or Secret on this Axie. (Cap: bonus -15% DMG). Until <Round> 2, once per turn, when hit, draw 1 card.
{Solo}. Until <Round> 3, once per turn, when another allies is attacked, this Axie gains 1 {Taunt}. Take -12 DMG from Attacks.
1926
{Solo}. Other allied Axie's Attacks gain +12% <Value>.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +12% DMG and on targets without {Alert}, <Steal> 6 HP, bonus 6 HP for single attack.
{Solo}. On targets with Debuffs, Attacks deal +20% DMG. From attackers with Debuffs, take -15% DMG. Single Attacks (cost >0E) apply 2 counts of 1 random debuff.
1925
{Solo}. When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}. Until <Round> 4, once per turn, when hit, +2 {Cleanser}.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +12% DMG and on targets without {Alert}, <Steal> 6 HP, bonus 6 HP for single attack.
{Solo}. Until <Round> 3, once per turn, when another allies is attacked, this Axie gains 1 {Taunt}. Take -12 DMG from Attacks.
1924
{Solo}. When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}. Until <Round> 4, once per turn, when hit, +2 {Cleanser}.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +12% DMG and on targets without {Alert}, <Steal> 6 HP, bonus 6 HP for single attack.
{Solo}. Until <Round> 3, once per turn, when another allies is attacked, this Axie gains 1 {Taunt}. Take -12 DMG from Attacks.
1920
{Solo}. Before the battle starts, add 1 [Giant Bubble] to your Deck. On death, grant 50% of this Axie's {Bubble Bomb} stacks to other allied Axie.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +100% bonus DMG from Bubble. Bonus +75% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +12% DMG and on targets without {Alert}, <Steal> 6 HP, bonus 6 HP for single attack.
1918
{Solo}. Until <Round> 4, once per turn, when attacked, take -10% DMG and add 1 [Goo] to Enemy Discard Pile
{Solo}. When your turn starts, gain 1 Shield per Card in Draw Pile. When your turn ends, gain 4 Shield per Card in Discard Pile. When Enemy turn ends, if this Axie has >40 shield, add 1 [Goo] to enemy Discard Pile.
{Solo}. When your turn starts, apply 3-4 {Weak} to an enemy Axie without {Weak}.
On {Weak}en Enemies, Attacks deal 3 <Pure DMG> per Attack Card of the target (cap: 9 DMG), bonus 3 <Pure DMG> on Single Attacks (cap: 18 DMG).
1918
{Solo}. Before the battle starts, add 1 [Giant Bubble] to your Deck. On death, grant 50% of this Axie's {Bubble Bomb} stacks to other allied Axie.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +100% bonus DMG from Bubble. Bonus +75% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +12% DMG and on targets without {Alert}, <Steal> 6 HP, bonus 6 HP for single attack.
1916
{Solo}. Before the battle starts, add 1 [Giant Bubble] to your Deck. On death, grant 50% of this Axie's {Bubble Bomb} stacks to other allied Axie.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +100% bonus DMG from Bubble. Bonus +75% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
1909
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +100% bonus DMG from Bubble. Bonus +75% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
1908
{Solo}. Other allied Axie's Attacks gain +12% <Value>.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +12% DMG and on targets without {Alert}, <Steal> 6 HP, bonus 6 HP for single attack.
{Solo}. Before the battle starts, +1 [Scan] to your Hand. This Axie's Cards gain +10% <Value>, bonus 5% if this Axie's [Scan] fails to <Detect> a Secret (cap: 10%).
1907
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +100% bonus DMG from Bubble. Bonus +75% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +12% DMG and on targets without {Alert}, <Steal> 6 HP, bonus 6 HP for single attack.
1906
{Solo}. Before the battle starts, add 1 [Giant Bubble] to your Deck. On death, grant 50% of this Axie's {Bubble Bomb} stacks to other allied Axie.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +100% bonus DMG from Bubble. Bonus +75% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +12% DMG and on targets without {Alert}, <Steal> 6 HP, bonus 6 HP for single attack.
1906
{Solo}. Until <Round> 4, once per turn, when attacked, take -10% DMG and add 1 [Goo] to Enemy Discard Pile
{Solo}. Take -5% DMG from all sources. Bonus -5% per Buff or Secret on this Axie. (Cap: bonus -15% DMG). Until <Round> 2, once per turn, when hit, draw 1 card.
{Solo}. Until <Round> 3, once per turn, when another allies is attacked, this Axie gains 1 {Taunt}. Take -12 DMG from Attacks.
1906
{Solo}. Until <Round> 4, once per turn, when attacked, take -10% DMG and add 1 [Goo] to Enemy Discard Pile
{Solo}. When your turn starts, gain 1 Shield per Card in Draw Pile. When your turn ends, gain 4 Shield per Card in Discard Pile. When Enemy turn ends, if this Axie has >40 shield, add 1 [Goo] to enemy Discard Pile.
{Solo}. When your turn ends, per Cursed Card in the Enemy Deck, heal 3 HP and the closest enemy Axie loses 5 HP. (Cap: 6 Curse Cards). Curse Cards have +10% Stat.
1905
{Solo}. When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}. Until <Round> 4, once per turn, when hit, +2 {Cleanser}.
{Solo}. When the battle starts, +4 {Cocoon}. +1 Shield gained from {Cocoon}. Gain +18% Shield from all sources.
{Solo}. Before the battle starts, +1 [Purge] to your Hand. This Axie's Cards gain +15% <Value>.
1904
{Solo}. When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}. Until <Round> 4, once per turn, when hit, +2 {Cleanser}.
{Solo}. Attacks cannot grant <Fragment>. Whenever this Axie attacks, its Attack Cards gain 8% Base ATK per Energy Spent (cap: 5 attacks). When your turn ends, move 1 random Attack card from Discard/Draw Pile to the top of Draw Pile.
{Solo}. Until <Round> 3, once per turn, when another allies is attacked, this Axie gains 1 {Taunt}. Take -12 DMG from Attacks.
1904
{Solo}. When your turn starts, apply 3-4 {Weak} to an enemy Axie without {Weak}.
On {Weak}en Enemies, Attacks deal 3 <Pure DMG> per Attack Card of the target (cap: 9 DMG), bonus 3 <Pure DMG> on Single Attacks (cap: 18 DMG).
{Solo}. When the battle starts, +4 {Cocoon}. +1 Shield gained from {Cocoon}. Gain +18% Shield from all sources.
{Solo}. Before the battle starts, +1 [Purge] to your Hand. This Axie's Cards gain +15% <Value>.
1903
{Solo}. Before the battle starts, add 1 [Giant Bubble] to your Deck. On death, grant 50% of this Axie's {Bubble Bomb} stacks to other allied Axie.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +100% bonus DMG from Bubble. Bonus +75% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +12% DMG and on targets without {Alert}, <Steal> 6 HP, bonus 6 HP for single attack.
1900
{Solo}. When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}. Until <Round> 4, once per turn, when hit, +2 {Cleanser}.
{Solo}. When the battle starts, +4 {Cocoon}. +1 Shield gained from {Cocoon}. Gain +18% Shield from all sources.
{Solo}. Before the battle starts, +1 [Purge] to your Hand. This Axie's Cards gain +15% <Value>.
1898
{Solo}. Whenever hit, apply 1-2 {Poison} to the attacker and a random enemy Axie. Take -2% DMG per {Poison} on the attacker. (Cap: -20% DMG).
{Solo}. Before the battle starts, add 1 [Venom Burst] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
1896
{Solo}. Before the battle Starts and on Even Rounds, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +15% DMG.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
1895
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, heal allies for 3 HP and deal 4 DMG to enemies.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. When your turn starts, if Hand and Draw Pile have > 1 Cursed Card, draw 1-2 Card; otherwise, allied Axie's Cards gain +10% <Value> until your turn ends.
1894
{Solo}. Until <Round> 4, once per turn, when attacked, take -10% DMG and add 1 [Goo] to Enemy Discard Pile
{Solo}. When your turn starts, gain 1 Shield per Card in Draw Pile. When your turn ends, gain 4 Shield per Card in Discard Pile. When Enemy turn ends, if this Axie has >40 shield, add 1 [Goo] to enemy Discard Pile.
{Solo}. When your turn starts, apply 3-4 {Weak} to an enemy Axie without {Weak}.
On {Weak}en Enemies, Attacks deal 3 <Pure DMG> per Attack Card of the target (cap: 9 DMG), bonus 3 <Pure DMG> on Single Attacks (cap: 18 DMG).
1892
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment.
When your turn ends, Heal (10 + 4x your <Fragment>s) as HP.
{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take 13 <Pure DMG>.
{Solo}. This Axie's first Attack in each turn discards 1 random Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+40% Base Stat) as DMG to the owner (Cap: 25 DMG)
1889
{Solo}. When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}. Until <Round> 4, once per turn, when hit, +2 {Cleanser}.
{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.
{Solo}. Other allied Axie's Attacks gain +12% <Value>.
1889
{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG), create a <Plague Wave> and once per enemy turn, apply 3 counts of 1 random debuff to the attacker.
{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath+] to Hand.
{Solo}. Before the battle starts, add 1 [Venom Burst] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
1888
{Solo}. When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}. Until <Round> 4, once per turn, when hit, +2 {Cleanser}.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. Until <Round> 3, once per turn, when another allies is attacked, this Axie gains 1 {Taunt}. Take -12 DMG from Attacks.
1887
{Solo}. Until <Round> 4, once per turn, when attacked, take -10% DMG and add 1 [Goo] to Enemy Discard Pile
{Solo}. Take -5% DMG from all sources. Bonus -5% per Buff or Secret on this Axie. (Cap: bonus -15% DMG). Until <Round> 2, once per turn, when hit, draw 1 card.
{Solo}. Until <Round> 3, once per turn, when another allies is attacked, this Axie gains 1 {Taunt}. Take -12 DMG from Attacks.
Puppy
Risky Bird
Pincer
Curved Spine
Silence Whisper
Little Owl
Nyan
Croc
Perch
Square Teeth
Parasite
Telescope
Peace Maker
Iguana
Sleepless
Indian Star
Cucumber Slice
Piranha
Feather Spear
Unko
Kestrel
Shrimp
Antenna
Hatsune
Confusion
Bone Sail
Cloud
Sandal
Nut Cracker
Kotaro
Teal Shell
Green Thorns
Carrot
Wing Horn
Nut Cracker
Early Bird
Furball
Merry
Cute Bunny
Friezard
Bidens
Catfish
Potato Leaf
Little Branch
Lucas
Nut Cracker
Anemone
Belieber
Kotaro?
Curly
Sponge
Doubletalk
Hot Butt
Tri Spikes
Mint
Turnip
Scar
Pupae
Gerbil
Ranchu
Shiba
Tricky
Confident
Small Frill
Chubby
Imp
Balloon
Anemone
Topaz
Bamboo Spear
Leaf Bug
Ronin
Snail Shell
Zeal
Innocent Lamb
Swirl
Caterpillars
Beech
Razor Bite
Rice
Larva
Snake Jar
Little Owl
Cattail
Fish Snack
Tiny Fan
Little Owl
Ear Breathing
Granma's Fan
Zen
Risky Fish
Navaga
Oranda
Sakura
Lam
Hollow
Lotus
Shiitake
Serious
Goda
Thorny Caterpillar
Cerastes
Cottontail
Toothless Bite
Yam
Swallow
Puppy
Leaf Bug
Buzz Buzz
Bookworm
Scarab
The Last One
Pogona
Ant
Inkling
Strawberry Shortcake
Herbivore
Red Ear
Gravel Ant
Earwing
Feather Fan
Hero
Beetle Spike
Watering Can
Koi
Peace Maker
Gero
Seaslug
Clover
Tassels
Gila
Papi
Gecko
Cactus
Incisor
Nerdy
Little Peas
Rosa
Cupid
Scaly Spear
Tiny Turtle
Cuckoo
Twin Tail
Clamshell
Hermit
Hare
Bumpy
Post Fight
Pumpkin
Pigeon Post
Wall Gecko
Gill
Garish Worm
Grass Snake
Eggshell
Mavis
Babylonia
Shoal Star
Dual Blade
Goldfish
Pliers
Tiny Dino
Neo
Trump
Arco
Bubblemaker
Tadpole
Pink Cheek
Blossom
Tri Feather
Robin
Raven
Sidebarb
Lagging
Scaly Spoon
Nimo
Jaguar
Pocky
Kingfisher
Watermelon
Rose Bud
Leafy
Nimo
Blue Moon
Zigzag
Risky Beast
Axie Kiss
Hungry Bird
Mosquito
Spiky Wing
Clear
Timber
Greedy Leech Lv.2 (S16.5)
Endless Anger Lv.2 (S16.5)
Brutal Claw Lv.3 (S16.5)
Tiny Guardian Lv.4 (S16.5)
Gates of Unity Lv.4 (S16.5)
Paralyzing Glare Lv.2 (S16.5)
Tough Strike Lv.2 (S16.5)
Philosopher’s Stone Lv.1 (S16.5)
Leftover Potion
Hearty Warrior Lv.2 (S16.5)
Inspirational Hero Lv.4 (S16.5)
Regenerator Lv.2 (S16.5)
Vengeful Soul Lv.1 (S16.5)
Shield Backup Lv.3
Gaia's Embrace Lv.2 (S16.5)
Heaven's Echoes Lv.1 (S16.5)
Sloppy Scoundrel
Pure Skill Lv.3 (S16.5)
Counter Stance Lv.3 (S16.5)
Gloomy Dice Lv.2 (S16.5)
Leaf Cloak Lv.2
Lens of Truth Lv.3 (S16.5)
Sacred Feather Lv.1
Zap Armor Lv.1 (S16.5)
Wicked Ward Lv.3 (S16.5)
Last Stand Lv.3
Sturdy Fighter Lv.2
Pure Instinct Lv.2 (S16.5)
Thick Shield Lv.4
Soul Eater Lv.2 (S16.5)
Jungle Nightmare Lv.2 (S16.5)
Spring Blossom
Leech Lv.2 (S16.5)
Blunt Teeth Lv.4 (S16.5)
Bombshell Maker Lv.1 (S16.5)
Last Wish Lv.3 (S16.5)
Healing Pulse Lv.3 (S16.5)
Shellshock Lv.2 (S16.5)
Shady Exchange Lv.1 (S16.5)
Collect & Protect Lv.1 (S16.5)
Way of Reptile Lv.4 (S16.5)
Desert Protector Lv.4 (S16.5)
Flock Might Lv.3 (S16.5)
Divine Ring Lv.3 (S16.5)
Destiny Leaf Lv.3 (S16.5)
Mít's Sweet Dream
Furious Fox
Mini Legion
Fading Eclipse Lv.3 (S16.5)
Bloodlust Lv.2 (S16.5)
Noir's Bubble Shield
Pangolin Scale Lv.2 (S16.5)
Rouge's Torpedo
Solid Bulwark Lv.1 (S16.5)
Spike Spray Lv.1 (S16.5)
Prehistoric Armor Lv.1 (S16.5)
Unstable Experiment
Way of Beast Lv.2 (S16.5)
Heart of Ocean Lv.1 (S16.5)
Energy Guru Lv.2 (S16.5)
Metamorphosis Lv.1 (S16.5)
Way of Bird Lv.3 (S16.5)
Bing's Chilling Wind
Rejuvenate Lv.1
Pomodoro’s Pan
Sharp Talon Lv.3 (S16.5)
Xia's Shatterted Shield
Momo’s Dagger
Feather Descend Lv.1
Rocket Barrage Lv.1 (S16.5)
Scary Mask
Celestial Might Lv.3 (S16.5)
Forest Aroma Lv.4 (S16.5)
Guardian Angel Lv.3 (S16.5)
Metal Scanner
Holy Prayer Lv.2
Forest Sage
Nut Hunter
The Protector
Witching Hour
Attention Seeker
Venoki’s Poison
Bubble Shooter
Raging Burst