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2346
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}
{Solo}. When enemy turn starts, gain 1 {Guard} and 28 Shield.
When {Guard} triggers, +1 {Vengeance} and deal 1 DMG to the closest Enemy Axie per 2 Shield lost.
2273
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}
{Solo}. When enemy turn starts, gain 1 {Guard} and 28 Shield.
When {Guard} triggers, +1 {Vengeance} and deal 1 DMG to the closest Enemy Axie per 2 Shield lost.
2250
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}
{Solo}. When enemy turn starts, gain 1 {Guard} and 28 Shield.
When {Guard} triggers, +1 {Vengeance} and deal 1 DMG to the closest Enemy Axie per 2 Shield lost.
2230
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +3 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
{Solo}. Attacks <Detect>: 1. On targets without Secrets, deal +25% DMG and apply 1 {Fragile}
2228
{Solo}. Before the battle starts, +2 {Leaf}. Whenever hit, if this Axie has {Leaf}, take -25% DMG, -1 {Leaf}, then +1 {Leaf} to other allies; otherwise, +3 {Leaf}.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
2224
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
2221
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}
{Solo}. When enemy turn starts, gain 1 {Guard} and 28 Shield.
When {Guard} triggers, +1 {Vengeance} and deal 1 DMG to the closest Enemy Axie per 2 Shield lost.
2217
{Solo}. Receive +10% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When the battle starts, +1 <Fragment> and this Axie's Cards gain +12% Stats, bonus +12% for each of your Burst levels.
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
2214
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
{Solo}. When enemy turn starts, gain 1 {Guard} and 28 Shield.
When {Guard} triggers, +1 {Vengeance} and deal 1 DMG to the closest Enemy Axie per 2 Shield lost.
{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}
2209
Until <Round> 4, when your turn starts, apply 2 {Poison} to a random Enemy 2 times.
{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
2208
Until <Round> 4, when your turn starts, apply 2 {Poison} to a random Enemy 2 times.
{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
2205
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
{Solo}. Receive +10% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
2204
{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}
{Solo}. Single Attacks that cost energy consume 25% of current Shield, +1% per {Cocoon} and deal 3x that amount as bonus DMG.
{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets. On target ally with debuff, Heals and Shields gain +15% <Value>.
2202
{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
{Solo}. When enemy turn starts, gain 1 {Guard} and 28 Shield.
When {Guard} triggers, +1 {Vengeance} and deal 1 DMG to the closest Enemy Axie per 2 Shield lost.
2197
{Solo}. Before the battle starts, +2 {Leaf}. Whenever hit, if this Axie has {Leaf}, take -25% DMG, -1 {Leaf}, then +1 {Leaf} to other allies; otherwise, +3 {Leaf}.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath+] to Hand.
2191
{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG), create a <Plague Wave> and once per enemy turn, apply 3 counts of 1 random debuff to the attacker.
{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
2191
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
{Solo}. When enemy turn starts, gain 1 {Guard} and 28 Shield.
When {Guard} triggers, +1 {Vengeance} and deal 1 DMG to the closest Enemy Axie per 2 Shield lost.
{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}
2190
{Solo}. Before the battle starts, +2 {Leaf}. Whenever hit, if this Axie has {Leaf}, take -25% DMG, -1 {Leaf}, then +1 {Leaf} to other allies; otherwise, +3 {Leaf}.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath] to Hand.
2170
{Solo}. Before the battle starts, +2 {Leaf}. Whenever hit, if this Axie has {Leaf}, take -25% DMG, -1 {Leaf}, then +1 {Leaf} to other allies; otherwise, +3 {Leaf}.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath+] to Hand.
2169
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +3 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
2166
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +3 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
2164
{Solo}. When the battle starts, +1 {Rage}. When your turn starts, +1 {Rage}. Attacks deal +15% DMG, +5% DMG in {Fury} Form.
{Solo}. Before the battle Starts and on Even Rounds, +1 {Rage}, +1 {Rage} to allied Axies. This Axie gain +5% Card Stat when any allies gain {Fury}.
{Solo}. This Axie's first Attack in each turn discards 1 random Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
2164
{Solo}. Until <Round> 4, once per turn, when this Axie is attacked, apply 3 {Sleep} to the attacker. When each turn ends, {Sleep}ing Enemies lose (5 + 5x {Sleep} turn) as HP (cap: 25 HP Loss).
{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
2162
{Solo}. When the battle starts, +1 {Rage}. When your turn starts, +1 {Rage}. Attacks deal +15% DMG, +5% DMG in {Fury} Form.
{Solo}. Before the battle Starts and on Even Rounds, +1 {Rage}, +1 {Rage} to allied Axies. This Axie gain +5% Card Stat when any allies gain {Fury}.
{Solo}. This Axie's first Attack in each turn discards 1 random Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
2161
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
{Solo}. When your turn starts, <Steal> (10 to 25) HP from the closest enemy Axie and +1 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}
{Solo}. When enemy turn starts, gain 1 {Guard} and 28 Shield.
When {Guard} triggers, +1 {Vengeance} and deal 1 DMG to the closest Enemy Axie per 2 Shield lost.
2157
{Solo}. Whenever hit, if this Axie has {Leaf}, take -25% DMG, -1 {Leaf}, then +1 {Leaf} to other allies; otherwise, +3 {Leaf}.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath] to Hand.
2151
{Solo}. Before the battle starts, +2 {Leaf}. Whenever hit, if this Axie has {Leaf}, take -25% DMG, -1 {Leaf}, then +1 {Leaf} to other allies; otherwise, +3 {Leaf}.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. When your turn starts, if Hand and Draw Pile have > 1 Cursed Card, draw 1-2 Card; otherwise, allied Axie's Cards gain +15% <Value> until your turn ends.
2145
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 0.5x {Bad Luck}) as <Pure DMG> (Cap: 20 DMG).
{Solo}. This Axie's first Attack in each turn discards 1 random Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
2144
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
2144
{Solo}. Until <Round> 4, once per turn, when this Axie is attacked, apply 3 {Sleep} to the attacker. When each turn ends, {Sleep}ing Enemies lose (5 + 5x {Sleep} turn) as HP (cap: 25 HP Loss).
{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
2140
{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets. On target ally with debuff, Heals and Shields gain +15% <Value>.
{Solo}. Receive +10% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
2138
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 0.5x {Bad Luck}) as <Pure DMG> (Cap: 20 DMG).
{Solo}. This Axie's first Attack in each turn discards 1 random Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
2137
{Solo}. Until <Round> 4, once per turn, when this Axie is attacked, apply 3 {Sleep} to the attacker. When each turn ends, {Sleep}ing Enemies lose (5 + 5x {Sleep} turn) as HP (cap: 25 HP Loss).
{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
2135
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 0.5x {Bad Luck}) as <Pure DMG> (Cap: 20 DMG).
{Solo}. This Axie's first Attack in each turn discards 1 random Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
2133
{Solo}. Before the battle starts, +2 {Leaf}. Whenever hit, if this Axie has {Leaf}, take -25% DMG, -1 {Leaf}, then +1 {Leaf} to other allies; otherwise, +3 {Leaf}.
{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.
{Solo}. When your turn starts, if Hand and Draw Pile have > 1 Cursed Card, draw 1-2 Card; otherwise, allied Axie's Cards gain +15% <Value> until your turn ends.
2133
Until <Round> 4, when your turn starts, apply 2 {Poison} to a random Enemy 2 times.
{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
2131
{Solo}. Whenever an ally plays a Card that applies Curse, allied Axies gain 15 Shield. This Axie's Card shield all allied Axie for 8 shield per Curse Card added to Enemy Deck.
{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 0.5x {Bad Luck}) as <Pure DMG> (Cap: 20 DMG).
{Solo}. This Axie's first Attack in each turn discards 1 random Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
2129
{Solo}. When the battle starts, +1 {Rage}. When your turn starts, +1 {Rage}. Attacks deal +15% DMG, +5% DMG in {Fury} Form.
{Solo}. Before the battle Starts and on Even Rounds, +1 {Rage}, +1 {Rage} to allied Axies. This Axie gain +5% Card Stat when any allies gain {Fury}.
{Solo}. This Axie's first Attack in each turn discards 1 random Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
2128
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +3 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
2128
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
2127
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >6 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
2126
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.
2126
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
2125
{Solo}. Before the battle starts, +2 {Leaf}. Whenever hit, if this Axie has {Leaf}, take -25% DMG, -1 {Leaf}, then +1 {Leaf} to other allies; otherwise, +3 {Leaf}.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath] to Hand.
2123
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +3 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
2123
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.
2123
{Solo}. Until <Round> 4, once per turn, when this Axie is attacked, apply 3 {Sleep} to the attacker. When each turn ends, {Sleep}ing Enemies lose (5 + 5x {Sleep} turn) as HP (cap: 25 HP Loss).
{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
2120
{Solo}. When your turn starts, if Hand and Draw Pile have > 1 Cursed Card, draw 1-2 Card; otherwise, allied Axie's Cards gain +15% <Value> until your turn ends.
{Solo}. Before the battle Starts and on Even Rounds, +1 {Rage}, +1 {Rage} to allied Axies. This Axie gain +5% Card Stat when any allies gain {Fury}.
{Solo}. When the battle starts, +1 {Rage}. When your turn starts, +1 {Rage}. Attacks deal +15% DMG, +5% DMG in {Fury} Form.
2119
{Solo}. Whenever an ally plays a Card that applies Curse, allied Axies gain 15 Shield.
{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 0.5x {Bad Luck}) as <Pure DMG> (Cap: 20 DMG).
{Solo}. This Axie's first Attack in each turn discards 1 random Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
2119
{Solo}. Until <Round> 4, once per turn, when this Axie is attacked, apply 3 {Sleep} to the attacker. When each turn ends, {Sleep}ing Enemies lose (5 + 5x {Sleep} turn) as HP (cap: 25 HP Loss).
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 4 HP from it.
{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.