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2101
{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 2 to 5 {Fear} to Enemy Axies. [Confused] deal 2x to 5x DMG to enemies.
2065
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
2060
{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 2 to 5 {Fear} to Enemy Axies. [Confused] deal 2x to 5x DMG to enemies.
2050
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2016
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
2002
{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 2 to 5 {Fear} to Enemy Axies. [Confused] deal 2x to 5x DMG to enemies.
1996
{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 2 to 5 {Fear} to Enemy Axies. [Confused] deal 2x to 5x DMG to enemies.
1968
{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 2 to 5 {Fear} to Enemy Axies. [Confused] deal 2x to 5x DMG to enemies.
1964
{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 2 to 5 {Fear} to Enemy Axies. [Confused] deal 2x to 5x DMG to enemies.
1963
{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 2 to 5 {Fear} to Enemy Axies. [Confused] deal 2x to 5x DMG to enemies.
1961
{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 2 to 5 {Fear} to Enemy Axies. [Confused] deal 2x to 5x DMG to enemies.
1957
{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 2 to 5 {Fear} to Enemy Axies. [Confused] deal 2x to 5x DMG to enemies.
1951
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 2 to 5 {Fear} to Enemy Axies. [Confused] deal 2x to 5x DMG to enemies.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.
1945
{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 2 to 5 {Fear} to Enemy Axies. [Confused] deal 2x to 5x DMG to enemies.
1941
{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 2 to 5 {Fear} to Enemy Axies. [Confused] deal 2x to 5x DMG to enemies.
1940
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
1926
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
1916
{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 2 to 5 {Fear} to Enemy Axies. [Confused] deal 2x to 5x DMG to enemies.
1909
{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.
{Solo}. When your turn starts, +3 {Cocoon} and deal DMG equal to 8% of current Shield per {Cocoon} to enemy Axies. Receive +3% Shield per {Cocoon}, bonus 1% if this axie has > 6 {Cocoon}.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
1905
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
{Solo}. Max HP +18%. Take -15% DMG from all sources, bonus 5% per other living allied Axie. 30% of DMG taken by other allied Axies is taken by this Axie instead.
1902
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
1900
{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 5 DMG to enemies and for each living ally and enemy, heal allies for 4 HP.
1899
{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.
{Solo}. This Axie's Cards gain +40% <Value> and +1 <Fragment> per Energy spent when played, bonus 1 <Fragment> for 2E Cards. They are <Banish>ed after being played twice.
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
1895
{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 2 to 5 {Fear} to Enemy Axies. [Confused] deal 2x to 5x DMG to enemies.
1889
{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 2 to 5 {Fear} to Enemy Axies. [Confused] deal 2x to 5x DMG to enemies.
1887
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 10% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 40 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. When your turn starts, +3 {Bubble}. This Axie's {Bubble Bomb} deal (2% of the target's Max HP) as <Pure DMG>. Per {Bubble Bomb} triggered, +1 {Bubble} to all allied Axies (Cap: 3).
{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
1886
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
1881
{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.
{Solo}. This Axie's Cards gain +40% <Value> and +1 <Fragment> per Energy spent when played, bonus 1 <Fragment> for 2E Cards. They are <Banish>ed after being played twice.
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
1881
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
1880
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
1880
{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
{Solo}. Debuff Cards apply 2 {Doubt} and once per turn, apply 2 counts of a random debuff, then deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
1879
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 2 to 5 {Fear} to Enemy Axies. [Confused] deal 2x to 5x DMG to enemies.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (20% of unblocked DMG) as HP.
1878
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
1878
{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.
{Solo}. When your turn starts, +3 {Cocoon} and deal DMG equal to 8% of current Shield per {Cocoon} to enemy Axies. Receive +3% Shield per {Cocoon}, bonus 1% if this axie has > 6 {Cocoon}.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
1872
{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 2 to 5 {Fear} to Enemy Axies. [Confused] deal 2x to 5x DMG to enemies.
1870
{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
{Solo}. When your turn starts, +3 {Cocoon} and deal DMG equal to 8% of current Shield per {Cocoon} to enemy Axies. Receive +3% Shield per {Cocoon}, bonus 1% if this axie has > 6 {Cocoon}.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
1869
{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.
{Solo}. When your turn starts, +3 {Cocoon} and deal DMG equal to 8% of current Shield per {Cocoon} to enemy Axies. Receive +3% Shield per {Cocoon}, bonus 1% if this axie has > 6 {Cocoon}.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
1864
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 2 to 5 {Fear} to Enemy Axies. [Confused] deal 2x to 5x DMG to enemies.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.
1864
{Solo}. Max HP +40. When your turn starts, heal 12% of Max HP and <Cleanse>: 5. Overheal on this Axie is converted to Shield for the lowest HP allied Axie.
{Solo}. When your turn starts, +3 {Cocoon} and deal DMG equal to 8% of current Shield per {Cocoon} to enemy Axies. Receive +3% Shield per {Cocoon}, bonus 1% if this axie has > 6 {Cocoon}.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
1863
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
1861
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
1859
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
1853
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 2 to 5 {Fear} to Enemy Axies. [Confused] deal 2x to 5x DMG to enemies.
{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 1x {Bad Luck}) as <Pure DMG> (Cap: 25 DMG).
{Solo}. This Axie's first Attack in each turn discards 1 random Non-Curse Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
1852
{Solo}. Debuff Cards apply 2 {Doubt} then deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 4 times.
{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
1852
{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
{Solo}. This Axie's first Attack in each turn discards 1 random Non-Curse Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 2 to 5 {Fear} to Enemy Axies. [Confused] deal 2x to 5x DMG to enemies.
1851
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
1850
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
1849
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
1846
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
1846
{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.
{Solo}. This Axie's Cards gain +40% <Value> and +1 <Fragment> per Energy spent when played, bonus 1 <Fragment> for 2E Cards. They are <Banish>ed after being played twice.
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.