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2144
{Solo}. When your turn starts, <Steal> (10 to 30) HP from the closest enemy Axie and +2 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}.
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (20% of unblocked DMG) as HP.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.
2140
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, heal allies for 3 HP and deal 4 DMG to enemies.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
2110
{Solo}. When your turn starts, <Steal> (10 to 30) HP from the closest enemy Axie and +2 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}.
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (20% of unblocked DMG) as HP.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (20% of the Card's Stat) as HP, bonus 35% for this Axie.
2109
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.
{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 0.5x {Bad Luck}) as <Pure DMG> (Cap: 20 DMG).
{Solo}. This Axie's first Attack in each turn discards 1 random Non-Curse Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
2101
{Solo}. When your turn starts, on Odd <Round>, +1 {Cocoon}, +1 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 50 Shield.
{Solo}. When your turn starts, +3 {Bubble}. This Axie's {Bubble Bomb} deal (2% of the target's Max HP) as <Pure DMG>. Per {Bubble Bomb} triggered, +1 {Bubble} to all allied Axies (Cap: 3).
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
2072
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 5 DMG to enemies and for each living ally and enemy, heal allies for 4 HP.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
2057
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 35 DMG to all enemies and heals allied Axies for 35 HP.
{Solo}. Receive +15% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2053
{Solo}. When your turn starts, on Odd <Round>, +1 {Cocoon}, +1 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 50 Shield.
{Solo}. When your turn starts, +3 {Bubble}. This Axie's {Bubble Bomb} deal (2% of the target's Max HP) as <Pure DMG>. Per {Bubble Bomb} triggered, +1 {Bubble} to all allied Axies (Cap: 3).
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
2044
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin> (15 ATK) or 1 <Mavis> (40 ATK). Summons deal +12% DMG per allied Summon and gain +10 HP.
2041
{Solo}. When your turn starts, +1 {Feather}, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG, bonus +10% DMG at 10 {Feather}.
{Solo}. When your turn starts, +2 {Feather}. Once per turn, at 10 stacks, consume 4 {Feather}, +3 [Feather Dagger] to Hand. [Feather Dagger]s deal 2 hits.
{Solo}. Every 3 hits from Allied Axies, fire a {Rocket+} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket+} at the enemy team.
2036
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin>+ (20 ATK) or 1 <Mavis>+ (55 ATK). Summons deal +15% DMG per allied Summon and gain +10 HP.
2033
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 5 DMG to enemies and for each living ally and enemy, heal allies for 4 HP.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin> (15 ATK) or 1 <Mavis> (40 ATK). Summons deal +10% DMG per allied Summon and gain +8 HP.
2031
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin> (15 ATK) or 1 <Mavis> (40 ATK). Summons deal +12% DMG per allied Summon and gain +10 HP.
2027
{Solo}. When your turn starts, on Odd <Round>, +1 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 40 Shield.
{Solo}. When your turn starts, +2 {Cocoon} and deal DMG equal to 6% of current Shield per {Cocoon} to enemy Axies. Receive +2% Shield per {Cocoon}
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 25% <Value>. Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
2025
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin> (15 ATK) or 1 <Mavis> (40 ATK). Summons deal +12% DMG per allied Summon and gain +10 HP.
2018
{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
{Solo}. On targets with Bleed, Single and <AoE> Attacks create <Bloodstorm+> then double the {Bleed} stacks on targets with < 10 {Bleed}
{Solo}. Allied Axies Max HP +50. When your turn starts, +1 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
2018
{Solo}. Allied Axies Max HP +40. When your turn starts, +1 {Leaf} to all allies and heal allied Axies for 2% of this Axie's Max HP.
{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
2018
{Solo}. When your turn starts, <Steal> (10 to 30) HP from the closest enemy Axie and +2 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}.
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (20% of unblocked DMG) as HP.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (10% of the Card's Stat) as HP, bonus 30% for this Axie.
2017
{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 35 DMG to all enemies and heals allied Axies for 35 HP.
{Solo}. Receive +15% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2014
{Solo}. When your turn starts, on Odd <Round>, +1 {Cocoon}, +1 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 50 Shield.
{Solo}. When your turn starts, +3 {Bubble}. This Axie's {Bubble Bomb} deal (2% of the target's Max HP) as <Pure DMG>. Per {Bubble Bomb} triggered, +1 {Bubble} to all allied Axies (Cap: 3).
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
2014
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 2 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 3 DMG to all enemies.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin> (15 ATK) or 1 <Mavis> (40 ATK). Summons deal +12% DMG per allied Summon and gain +10 HP.
2013
{Solo}. When your turn starts, on Odd <Round>, +1 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 40 Shield.
{Solo}. When your turn starts, +3 {Cocoon} and deal DMG equal to 6% of current Shield per {Cocoon} to enemy Axies. Receive +3% Shield per {Cocoon}
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
2010
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 2 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 3 DMG to all enemies.
{Solo}. Receive +15% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Max HP +18%. Take -15% DMG from all sources, bonus 5% per other living allied Axie. 30% of DMG taken by other allied Axies is taken by this Axie instead.
2007
{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 to 3 {Bloodspike}. Whenever hit, heal 12 HP, +1 heal per 6 {Bloodspike} (Cap: 20 Heal).
2000
{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
1996
{Solo}. When your turn starts, +1 {Feather}, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG, bonus +10% DMG at 10 {Feather}.
{Solo}. When your turn starts, +2 {Feather}. Once per turn, at 10 stacks, consume 4 {Feather}, +3 [Feather Dagger] to Hand. [Feather Dagger]s deal 2 hits.
{Solo}. Every 3 hits from Allied Axies, fire a {Rocket+} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket+} at the enemy team.
1994
{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets. On target ally with debuff, Heals and Shields gain +15% <Value>.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
1987
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 5 DMG to enemies and for each living ally and enemy, heal allies for 4 HP.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 30% <Value>. 1.25x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin> (15 ATK) or 1 <Mavis> (40 ATK). Summons deal +12% DMG per allied Summon and gain +10 HP.
1983
{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 to 3 {Bloodspike}. Whenever hit, heal 12 HP, +1 heal per 6 {Bloodspike} (Cap: 20 Heal).
1982
{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
{Solo}. Receive +15% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
1982
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 5 DMG to enemies and for each living ally and enemy, heal allies for 4 HP.
{Solo}. When your turn starts, +3 {Bubble}. This Axie's {Bubble Bomb} deal (2% of the target's Max HP) as <Pure DMG>. Per {Bubble Bomb} triggered, +1 {Bubble} to all allied Axies (Cap: 3).
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
1980
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
{Solo}. Receive +15% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Max HP +15%. Take -15% DMG from all sources. 30% of DMG taken by other allied Axies is taken by this Axie instead.
1979
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, heal allies for 3 HP and deal 4 DMG to enemies.
{Solo}. This Axie's Heals also Heal / <Reverse Heal> the target's other allies for 35% <Value>. 1.5x Overheal from this Axie's Cards is granted as Shield to its target and dealt as DMG to the highest HP Enemy.
{Solo}. When your turn starts, on Odd <Round>, randomly summon 1 <Little Robin> (15 ATK) or 1 <Mavis> (40 ATK). Summons deal +12% DMG per allied Summon and gain +10 HP.
1978
{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Until <Round> 2, when your turn ends, lose 3 <Fragment>s. After that, when your turn starts, gain 2 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 3 HP and deal 3 DMG to all enemies.
1977
{Solo}. When your turn starts, +1 {Feather}, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG, bonus +10% DMG at 10 {Feather}.
{Solo}. When your turn starts, +2 {Feather}. Once per turn, at 10 stacks, consume 4 {Feather}, +3 [Feather Dagger] to Hand. [Feather Dagger]s deal 2 hits.
{Solo}. Every 3 hits from Allied Axies, fire a {Rocket} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket} at the enemy team.
1974
{Solo}. When your turn starts, <Steal> (10 to 30) HP from the closest enemy Axie and +2 {Cocoon}. If you <Steal> ≥ 15 HP, +1 {Cocoon} to other allies. If you <Steal> ≥ 20 HP, +1 {Cunning}.
{Solo}. Attacks deal +4% DMG per {Cunning} and <Steal> (20% of unblocked DMG) as HP.
{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (20% of the Card's Stat) as HP, bonus 35% for this Axie.
1969
{Solo}. When your turn starts, on <Round> 1 and 4, +1 [Purge+] to your Hand. This Axie's Cards gain +15% <Value>.
{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets. On target ally with debuff, Heals and Shields gain +15% <Value>.
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 to 3 {Bloodspike}. Whenever hit, heal 12 HP, +1 heal per 6 {Bloodspike} (Cap: 20 Heal).
1960
{Solo}. When the battle starts, +1 {Rage}. When your turn starts, +1 {Rage}. Attacks deal +15% DMG, +5% DMG in {Fury} Form.
{Solo}. This Axie's first Attack in each turn discards 1 random Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
{Solo}. Before the battle Starts and on Even Rounds, +1 {Rage}, +1 {Rage} to allied Axies. This Axie gain +5% Card Stat when any allies gain {Fury}.
1960
{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
{Solo}. On targets with Bleed, Single and <AoE> Attacks create <Bloodstorm+> then double the {Bleed} stacks on targets with < 10 {Bleed}
{Solo}. Allied Axies Max HP +50. When your turn starts, +1 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
1955
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 to 3 {Bloodspike}. Whenever hit, heal 12 HP, +1 heal per 6 {Bloodspike} (Cap: 20 Heal).
1953
1952
{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
{Solo}. Receive +15% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
1952
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. On targets with {Bleed}, Attacks deal +20% DMG then heal 20 HP. On targets without {Bleed}, Attacks apply 3 {Bleed}, bonus 2 {Bleed} on Single Attacks.
1951
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> heals allied Axies for 30 HP.
1951
{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.
{Solo}. When your turn starts, +2 {Feather}. Once per turn, at 10 stacks, consume 4 {Feather}, +3 [Feather Dagger] to Hand. [Feather Dagger]s deal 2 hits.
{Solo}. Every 3 hits from Allied Axies, fire a {Rocket} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket} at the enemy team.
1951
{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.
{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 0.5x {Bad Luck}) as <Pure DMG> (Cap: 20 DMG).
{Solo}. This Axie's first Attack in each turn discards 1 random Non-Curse Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
1950
{Solo}. When the battle starts, +1 {Rage}. When your turn starts, +1 {Rage}. Attacks deal +15% DMG, +5% DMG in {Fury} Form.
{Solo}. Before the battle Starts and on Even Rounds, +1 {Rage}, +1 {Rage} to allied Axies. This Axie gain +5% Card Stat when any allies gain {Fury}.
{Solo}. This Axie's first Attack in each turn discards 1 random Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
1949
{Solo}. When the battle starts, +1 {Rage}. When your turn starts, +1 {Rage}. Attacks deal +15% DMG, +5% DMG in {Fury} Form.
{Solo}. Before the battle Starts and on Even Rounds, +1 {Rage}, +1 {Rage} to allied Axies. This Axie gain +5% Card Stat when any allies gain {Fury}.
{Solo}. This Axie's first Attack in each turn discards 1 random Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
1946
{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets. On target ally with debuff, Heals and Shields gain +15% <Value>.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
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{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
Little Branch
Lucas
Nut Cracker
Anemone
Belieber
Kotaro?
Curly
Sponge
Doubletalk
Hot Butt
Tri Spikes
Mint
Turnip
Scar
Pupae
Gerbil
Ranchu
Shiba
Tricky
Confident
Small Frill
Chubby
Imp
Balloon
Anemone
Topaz
Bamboo Spear
Leaf Bug
Ronin
Snail Shell
Zeal
Innocent Lamb
Swirl
Caterpillars
Beech
Razor Bite
Rice
Larva
Snake Jar
Little Owl
Cattail
Fish Snack
Tiny Fan
Little Owl
Ear Breathing
Granma's Fan
Zen
Risky Fish
Navaga
Oranda
Sakura
Lam
Hollow
Lotus
Shiitake
Serious
Goda
Thorny Caterpillar
Cerastes
Cottontail
Toothless Bite
Yam
Swallow
Puppy
Leaf Bug
Buzz Buzz
Bookworm
Scarab
The Last One
Pogona
Ant
Inkling
Strawberry Shortcake
Herbivore
Red Ear
Gravel Ant
Earwing
Feather Fan
Hero
Beetle Spike
Watering Can
Koi
Peace Maker
Gero
Seaslug
Clover
Tassels
Gila
Papi
Gecko
Cactus
Incisor
Nerdy
Little Peas
Rosa
Cupid
Scaly Spear
Tiny Turtle
Cuckoo
Twin Tail
Clamshell
Hermit
Hare
Bumpy
Post Fight
Pumpkin
Pigeon Post
Wall Gecko
Gill
Garish Worm
Grass Snake
Eggshell
Mavis
Babylonia
Shoal Star
Dual Blade
Goldfish
Pliers
Tiny Dino
Neo
Trump
Arco
Bubblemaker
Tadpole
Pink Cheek
Blossom
Tri Feather
Robin
Raven
Sidebarb
Lagging
Scaly Spoon
Nimo
Jaguar
Pocky
Kingfisher
Watermelon
Rose Bud
Leafy
Nimo
Blue Moon
Zigzag
Risky Beast
Axie Kiss
Hungry Bird
Mosquito
Spiky Wing
Clear
Timber
Puppy
Risky Bird
Pincer
Curved Spine
Silence Whisper
Little Owl
Nyan
Croc
Perch
Square Teeth
Parasite
Telescope
Peace Maker
Iguana
Sleepless
Indian Star
Cucumber Slice
Piranha
Feather Spear
Unko
Kestrel
Shrimp
Antenna
Hatsune
Confusion
Bone Sail
Cloud
Sandal
Nut Cracker
Kotaro
Teal Shell
Green Thorns
Carrot
Wing Horn
Nut Cracker
Early Bird
Furball
Merry
Cute Bunny
Friezard
Bidens
Catfish
Potato Leaf
Cursed Ritual Lv.1 (S17.5)
Solid Bulwark Lv.4 (S17.5)
Rise & Ruin Lv.4
Frail Egg Lv.1
Pangolin Scale Lv.2 (S17.5)
Pure Power Lv.4 (S17.5)
Thick Shield Lv.1 (S17.5)
Jungle Nightmare Lv.2 (S17.5)
Blunt Teeth Lv.4 (S17.5)
Last Wish Lv.3 (S17.5)
Arcane Protection Lv.1
Leftover Potion
Shellshock Lv.2 (S17.5)
Desert Protector Lv.4 (S17.5)
Pure Luck Lv.3 (S17.5)
Shield Backup Lv.3
Venom Master Lv.4 (S17.5)
Sloppy Scoundrel
Leaf Cloak Lv.3 (S17.5)
Moonlight Thief Lv.4
Philosopher’s Stone Lv.1 (S17.5)
Sacred Feather Lv.1
Vengeful Soul Lv.1
Malediction Lv.1 (S17.5)
Holy Prayer Lv.1 (S17.5)
Last Stand Lv.3
Sturdy Fighter Lv.2
Way of Bird Lv.3 (S17.5)
Way of Reptile Lv.1 (S17.5)
Endless Anger Lv.2 (S17.5)
Plague Bearer Lv.1 (S17.5)
Destiny Leaf Lv.3 (S17.5)
Divine Ring Lv.3 (S17.5)
Sharp Talon Lv.1 (S17.5)
Spring Blossom
Way of Plant Lv.3 (S17.5)
Fading Eclipse Lv.3 (S17.5)
Mini Legion Lv.2 (S17.5)
Spike Spray Lv.2 (S17.5)
Gates of Unity Lv.4 (S17.5)
Glorious Mane Lv.1 (S17.5)
Energy Guru Lv.2 (S17.5)
Lens of Truth Lv.4
Tough Strike Lv.2 (S17.5)
Furious Fox
Mít's Sweet Dream
Pure Skill Lv.3 (S17.5)
Noir's Bubble Shield
Rouge's Torpedo
Trap Nullifier Lv.3 (S17.5)
Pure Instinct Lv.2 (S17.5)
Unstable Experiment
Vault Builder Lv.1
Bombshell Maker Lv.2 (S17.5)
Counter Stance Lv.3 (S17.5)
Zap Armor Lv.1 (S17.5)
Wicked Ward Lv.3 (S17.5)
Regenerator Lv.2
Bing's Chilling Wind
Hearty Warrior Lv.3 (S17.5)
Pomodoro’s Pan
Steelskin Lv.1 (S17.5)
Xia's Shatterted Shield
Heaven's Echoes Lv.2 (S17.5)
Way of Bug Lv.1 (S17.5)
Giant Bubble Lv.4 (S17.5)
Forest Aroma Lv.4 (S17.5)
Momo’s Dagger
Tiny Guardian Lv.4 (S17.5)
Celestial Might Lv.3 (S17.5)
Scary Mask
Metal Scanner
Poison Touch Lv.4 (S17.5)
Forest Sage
Nut Hunter
The Protector
Witching Hour
Attention Seeker
Goo Touch
Venoki’s Poison
Bubble Shooter
Raging Burst