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2028
{Solo}. Before the battle Starts and on Even Rounds, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +15% DMG.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
1999
{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG) and create a <Plague Wave>.
{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath+] to Hand.
{Solo}. Before the battle starts, add 1 [Venom Burst] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
1980
{Solo}. When your turn starts, on <Round> 1 and 4, +1 [Purge+] to your Hand. This Axie's Cards gain +15% <Value>.
{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets.
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 to 3 {Bloodspike}. Whenever hit, heal 12 HP, +1 heal per 6 {Bloodspike} (Cap: 20 Heal).
1979
{Solo}. Before the battle Starts and on Even Rounds, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +15% DMG.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 {Bloodspike}. Whenever hit, heal 12 HP .
1977
{Solo}. Whenever hit, apply 2 {Poison} to the attacker and a random enemy Axie. Take -2% DMG per {Poison} on the attacker. (Cap: -20% DMG).
{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
1973
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +12% DMG and on targets without {Alert}, <Steal> 6 HP, bonus 6 HP for single attack.
1966
The first time Enemy <Reshuffle> their deck, they receive 3-6 {Bad Luck} and add 1-2 [Jinx] to Draw Pile
{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 0.5x {Bad Luck}) as <Pure DMG> (Cap: 20 DMG).
{Solo}. This Axie's first Attack in each turn discards 1 random Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
1963
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
1950
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. Take -10% DMG from all sources. Bonus -5% per Buff or Secret on this Axie. (Cap: bonus -15% DMG). Until <Round> 3, once per turn, when hit, draw 1 card.
{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
1949
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, heal allies for 3 HP and deal 4 DMG to enemies.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +12% DMG and on targets without {Alert}, <Steal> 6 HP, bonus 6 HP for single attack.
1945
{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
1945
{Solo}. Before the battle Starts and on Even Rounds, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +15% DMG.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
1939
{Solo}. Other allied Axie's Attacks gain +12% <Value>.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +12% DMG and on targets without {Alert}, <Steal> 6 HP, bonus 6 HP for single attack.
{Solo}. On targets with Debuffs, Attacks deal +20% DMG. From attackers with Debuffs, take -15% DMG. Single Attacks (cost >0E) apply 2 counts of 1 random debuff.
1936
{Solo}. When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}. Until <Round> 4, once per turn, when hit, +2 {Cleanser}.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +12% DMG and on targets without {Alert}, <Steal> 6 HP, bonus 6 HP for single attack.
{Solo}. Until <Round> 3, once per turn, when another allies is attacked, this Axie gains 1 {Taunt}. Take -12 DMG from Attacks.
1934
{Solo}. When your turn starts, if Hand and Draw Pile have > 1 Cursed Card, draw 1-2 Card; otherwise, allied Axie's Cards gain +10% <Value> until your turn ends.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
1930
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> heals allied Axies for 30 HP.
1928
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
1923
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
1922
{Solo}. Until <Round> 4, once per turn, when attacked, take -10% DMG and add 1 [Goo] to Enemy Discard Pile
{Solo}. When your turn starts, gain 1 Shield per Card in Draw Pile. When your turn ends, gain 4 Shield per Card in Discard Pile. When Enemy turn ends, if this Axie has >40 shield, add 1 [Goo] to enemy Discard Pile.
{Solo}. When your turn starts, apply 3-4 {Weak} to an enemy Axie without {Weak}.
On {Weak}en Enemies, Attacks deal 3 <Pure DMG> per Attack Card of the target (cap: 9 DMG), bonus 3 <Pure DMG> on Single Attacks (cap: 18 DMG).
1920
{Solo}. Until <Round> 4, once per turn, when attacked, take -10% DMG and add 1 [Goo] to Enemy Discard Pile
{Solo}. When your turn starts, gain 1 Shield per Card in Draw Pile. When your turn ends, gain 4 Shield per Card in Discard Pile. When Enemy turn ends, if this Axie has >40 shield, add 1 [Goo] to enemy Discard Pile.
{Solo}. When your turn starts, apply 3-4 {Weak} to an enemy Axie without {Weak}.
On {Weak}en Enemies, Attacks deal 3 <Pure DMG> per Attack Card of the target (cap: 9 DMG), bonus 3 <Pure DMG> on Single Attacks (cap: 18 DMG).
1919
{Solo}. Whenever hit, if this Axie has {Leaf}, take -25% DMG, -1 {Leaf}, then +1 {Leaf} to other allies; otherwise, +3 {Leaf}.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. When your turn starts, if Hand and Draw Pile have > 1 Cursed Card, draw 1-2 Card; otherwise, allied Axie's Cards gain +10% <Value> until your turn ends.
1915
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
1915
{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -2% DMG per debuff counter on this Axie (Cap: -20% DMG) and create a <Plague Wave>.
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +1 to 2 {Bloodspike}. Whenever hit, heal 12 HP.
1914
{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
Other allied Axie's Heals & Shields gain +10% <Value>.
1911
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, heal allies for 3 HP and deal 4 DMG to enemies.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. On targets with {Bleed}, Attacks deal +20% DMG then heal 20 HP. On targets without {Bleed}, Attacks apply 3 {Bleed}, bonus 2 {Bleed} on Single Attacks.
1911
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When shield is broken, +1 <Fragment>.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> heals allied Axies for 30 HP.
1911
{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG), create a <Plague Wave> and once per enemy turn, apply 3 counts of 1 random debuff to the attacker.
{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath+] to Hand.
{Solo}. Before the battle starts, add 1 [Venom Burst] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
1910
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When shield is broken, +1 <Fragment>.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
1909
{Solo}. Before the battle Starts and on Even Rounds, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +15% DMG.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +12% DMG and on targets without {Alert}, <Steal> 6 HP, bonus 6 HP for single attack.
1909
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, heal allies for 3 HP and deal 4 DMG to enemies.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. When your turn starts, if Hand and Draw Pile have > 1 Cursed Card, draw 1-2 Card; otherwise, allied Axie's Cards gain +10% <Value> until your turn ends.
1907
{Solo}. When the battle starts, +2 {Feather}, +1 {Feather} to allied Axies. Attacks deal +15% DMG.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
1904
{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -2% DMG per debuff counter on this Axie (Cap: -20% DMG) and create a <Plague Wave>.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
1903
{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
1901
{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> heals allied Axies for 30 HP.
{Solo}. When your turn starts, gain 1 Shield per Card in Draw Pile. When your turn ends, gain 4 Shield per Card in Discard Pile. When Enemy turn ends, if this Axie has >40 shield, add 1 [Goo] to enemy Discard Pile.
{Solo}. When your turn starts, apply 3-4 {Weak} to an enemy Axie without {Weak}.
On {Weak}en Enemies, Attacks deal 3 <Pure DMG> per Attack Card of the target (cap: 9 DMG), bonus 3 <Pure DMG> on Single Attacks (cap: 18 DMG).
1900
{Solo}. When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}. Until <Round> 4, once per turn, when hit, +2 {Cleanser}.
{Solo}. When the battle starts, +4 {Cocoon}. +1 Shield gained from {Cocoon}. Gain +18% Shield from all sources.
{Solo}. Before the battle starts, +1 [Purge] to your Hand. This Axie's Cards gain +15% <Value>.
1898
{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> heals allied Axies for 30 HP.
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
1898
{Solo}. Before the battle Starts and on Even Rounds, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +15% DMG.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. Until <Round> 4, once per turn, when another allies is attacked, this Axie gains 1 {Taunt}. Take -15 DMG from Attacks.
1897
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
1897
{Solo}. Whenever hit, apply 1-2 {Poison} to the attacker and a random enemy Axie. Take -2% DMG per {Poison} on the attacker. (Cap: -20% DMG).
{Solo}. Before the battle starts, add 1 [Venom Burst] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
1895
{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG), create a <Plague Wave> and once per enemy turn, apply 3 counts of 1 random debuff to the attacker.
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, heal allies for 3 HP and deal 4 DMG to enemies.
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 {Bloodspike}. Whenever hit, heal 12 HP .
1895
{Solo}. Until <Round> 4, once per turn, when attacked, take -10% DMG and add 1 [Goo] to Enemy Discard Pile
{Solo}. When your turn starts, gain 1 Shield per Card in Draw Pile. When your turn ends, gain 4 Shield per Card in Discard Pile. When Enemy turn ends, if this Axie has >40 shield, add 1 [Goo] to enemy Discard Pile.
{Solo}. When your turn ends, per Cursed Card in the Enemy Deck, heal 3 HP and the closest enemy Axie loses 5 HP. (Cap: 6 Curse Cards). Curse Cards have +10% Stat.
1894
{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
1893
{Solo}. Until <Round> 4, once per turn, when attacked, take -10% DMG and add 1 [Goo] to Enemy Discard Pile
{Solo}. When your turn starts, gain 1 Shield per Card in Draw Pile. When your turn ends, gain 4 Shield per Card in Discard Pile. When Enemy turn ends, if this Axie has >40 shield, add 1 [Goo] to enemy Discard Pile.
{Solo}. When your turn starts, apply 3-4 {Weak} to an enemy Axie without {Weak}.
On {Weak}en Enemies, Attacks deal 3 <Pure DMG> per Attack Card of the target (cap: 9 DMG), bonus 3 <Pure DMG> on Single Attacks (cap: 18 DMG).
1892
{Solo}. Before the battle starts, add 1 [Giant Bubble] to your Deck. On death, grant 50% of this Axie's {Bubble Bomb} stacks to other allied Axie.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
1887
{Solo}. Whenever hit, apply 2 {Poison} to the attacker and a random enemy Axie. Take -2% DMG per {Poison} on the attacker. (Cap: -20% DMG).
{Solo}. Before the battle starts, add 1 [Venom Burst] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (10 + 4x your <Fragment>s) as HP. When enemy Axies play an Attack Card, this Axie <Steal> 3 HP from it.
1886
{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.
{Solo}. Before the battle Starts and on Even Rounds, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +15% DMG.
1886
{Solo}. Whenever hit, apply 2 {Poison} to the attacker and a random enemy Axie. Take -2% DMG per {Poison} on the attacker. (Cap: -20% DMG).
{Solo}. Before the battle starts, add 1 [Venom Burst] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
1885
{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn).
{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>.
{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> heals allied Axies for 30 HP.
1883
{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +1 to 2 {Bloodspike}. Whenever hit, heal 12 HP.
{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).
{Solo}. Until <Round> 3, once per turn, when another allies is attacked, this Axie gains 1 {Taunt}. Take -12 DMG from Attacks.
1883
{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 0.5x {Bad Luck}) as <Pure DMG> (Cap: 20 DMG).
{Solo}. This Axie's first Attack in each turn discards 1 random Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
Axie Kiss
Risky Beast
Zigzag
Blue Moon
Nimo
Leafy
Rose Bud
Watermelon
Kingfisher
Pocky
Jaguar
Nimo
Scaly Spoon
Lagging
Sidebarb
Raven
Robin
Tri Feather
Blossom
Pink Cheek
Tadpole
Bubblemaker
Arco
Trump
Neo
Tiny Dino
Pliers
Goldfish
Dual Blade
Shoal Star
Babylonia
Mavis
Eggshell
Grass Snake
Garish Worm
Gill
Wall Gecko
Pigeon Post
Pumpkin
Post Fight
Bumpy
Hare
Hermit
Clamshell
Twin Tail
Cuckoo
Tiny Turtle
Scaly Spear
Cupid
Rosa
Little Peas
Nerdy
Incisor
Cactus
Gecko
Papi
Gila
Tassels
Clover
Seaslug
Gero
Peace Maker
Koi
Watering Can
Beetle Spike
Hero
Feather Fan
Earwing
Gravel Ant
Red Ear
Herbivore
Strawberry Shortcake
Inkling
Ant
Pogona
The Last One
Scarab
Bookworm
Buzz Buzz
Leaf Bug
Puppy
Swallow
Yam
Toothless Bite
Cottontail
Cerastes
Thorny Caterpillar
Goda
Serious
Shiitake
Lotus
Hollow
Lam
Sakura
Oranda
Navaga
Risky Fish
Zen
Granma's Fan
Ear Breathing
Little Owl
Tiny Fan
Fish Snack
Cattail
Little Owl
Snake Jar
Larva
Rice
Razor Bite
Beech
Caterpillars
Swirl
Innocent Lamb
Zeal
Snail Shell
Ronin
Leaf Bug
Bamboo Spear
Topaz
Anemone
Balloon
Imp
Chubby
Small Frill
Confident
Tricky
Shiba
Ranchu
Gerbil
Pupae
Scar
Turnip
Mint
Tri Spikes
Hot Butt
Doubletalk
Sponge
Curly
Kotaro?
Belieber
Anemone
Nut Cracker
Lucas
Little Branch
Potato Leaf
Catfish
Bidens
Friezard
Cute Bunny
Merry
Furball
Early Bird
Nut Cracker
Wing Horn
Carrot
Green Thorns
Teal Shell
Kotaro
Nut Cracker
Sandal
Cloud
Bone Sail
Confusion
Hatsune
Antenna
Shrimp
Kestrel
Unko
Feather Spear
Piranha
Cucumber Slice
Indian Star
Sleepless
Iguana
Peace Maker
Telescope
Parasite
Square Teeth
Perch
Croc
Nyan
Little Owl
Silence Whisper
Curved Spine
Pincer
Risky Bird
Puppy
Timber
Clear
Spiky Wing
Mosquito
Hungry Bird
Greedy Leech Lv.2 (S16.5)
Endless Anger Lv.2 (S16.5)
Brutal Claw Lv.3 (S16.5)
Tiny Guardian Lv.4 (S16.5)
Gates of Unity Lv.4 (S16.5)
Tough Strike Lv.2 (S16.5)
Paralyzing Glare Lv.2 (S16.5)
Philosopher’s Stone Lv.1 (S16.5)
Leftover Potion
Hearty Warrior Lv.2 (S16.5)
Inspirational Hero Lv.4 (S16.5)
Regenerator Lv.2 (S16.5)
Vengeful Soul Lv.1 (S16.5)
Shield Backup Lv.3
Gaia's Embrace Lv.2 (S16.5)
Heaven's Echoes Lv.1 (S16.5)
Sloppy Scoundrel
Counter Stance Lv.3 (S16.5)
Gloomy Dice Lv.2 (S16.5)
Lens of Truth Lv.3 (S16.5)
Sacred Feather Lv.1
Trap Nullifier Lv.2 (S16.5)
Zap Armor Lv.1 (S16.5)
Wicked Ward Lv.3 (S16.5)
Last Stand Lv.3
Sturdy Fighter Lv.2
Pure Instinct Lv.2 (S16.5)
Thick Shield Lv.4
Soul Eater Lv.2 (S16.5)
Spring Blossom
Jungle Nightmare Lv.2 (S16.5)
Leech Lv.2 (S16.5)
Blunt Teeth Lv.4 (S16.5)
Bombshell Maker Lv.1 (S16.5)
Last Wish Lv.3 (S16.5)
Healing Pulse Lv.3 (S16.5)
Shellshock Lv.2 (S16.5)
Shady Exchange Lv.1 (S16.5)
Collect & Protect Lv.1 (S16.5)
Way of Reptile Lv.4 (S16.5)
Desert Protector Lv.4 (S16.5)
Flock Might Lv.3 (S16.5)
Divine Ring Lv.3 (S16.5)
Destiny Leaf Lv.3 (S16.5)
Mít's Sweet Dream
Furious Fox
Mini Legion
Glorious Mane Lv.4 (S16.5)
Fading Eclipse Lv.3 (S16.5)
Bloodlust Lv.2 (S16.5)
Noir's Bubble Shield
Pangolin Scale Lv.2 (S16.5)
Rouge's Torpedo
Solid Bulwark Lv.1 (S16.5)
Spike Spray Lv.1 (S16.5)
Unstable Experiment
Way of Beast Lv.2 (S16.5)
Heart of Ocean Lv.1 (S16.5)
Energy Guru Lv.2 (S16.5)
Metamorphosis Lv.1 (S16.5)
Bing's Chilling Wind
Pomodoro’s Pan
Sharp Talon Lv.3 (S16.5)
Xia's Shatterted Shield
Momo’s Dagger
Feather Descend Lv.1
Rocket Barrage Lv.1 (S16.5)
Scary Mask
Celestial Might Lv.3 (S16.5)
Forest Aroma Lv.4 (S16.5)
Guardian Angel Lv.3 (S16.5)
Metal Scanner
Holy Prayer Lv.2
Forest Sage
Nut Hunter
The Protector
Attention Seeker
Venoki’s Poison
Bubble Shooter
Raging Burst