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2418



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +2% per {Cocoon} and deal 3.25x that amount as bonus DMG.



{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
2412



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +2% per {Cocoon} and deal 3.25x that amount as bonus DMG.



{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
2403



{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath+] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath+] to Hand.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +2% per {Cocoon} and deal 3.25x that amount as bonus DMG.



{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
2402



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +2% per {Cocoon} and deal 3.25x that amount as bonus DMG.



{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
2399



{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.



{Solo}. On targets with Bleed, Single and <AoE> Attacks create <Bloodstorm+> then double the {Bleed} stacks on targets with < 10 {Bleed}
2395



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +2% per {Cocoon} and deal 3.25x that amount as bonus DMG.



{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
2393



{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath+] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath+] to Hand.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +2% per {Cocoon} and deal 3.25x that amount as bonus DMG.



{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
2386



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +2% per {Cocoon} and deal 3.25x that amount as bonus DMG.



{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
2372



{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.



{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 1x {Bad Luck}) as <Pure DMG> (Cap: 25 DMG).



{Solo}. This Axie's first Attack in each turn discards 1 random Non-Curse Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
2346



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +2% per {Cocoon} and deal 3.25x that amount as bonus DMG.



{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
2346



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +2% per {Cocoon} and deal 3.25x that amount as bonus DMG.



{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
2341



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +2% per {Cocoon} and deal 3.25x that amount as bonus DMG.



{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
2340



{Solo}. Max HP +40. When your turn starts, heal 12% of Max HP and <Cleanse>: 5. Overheal on this Axie is converted to Shield for the lowest HP allied Axie.



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
2338



{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.



{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 1x {Bad Luck}) as <Pure DMG> (Cap: 25 DMG).



{Solo}. This Axie's first Attack in each turn discards 1 random Non-Curse Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
2337



{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath+] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath+] to Hand.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +2% per {Cocoon} and deal 3.25x that amount as bonus DMG.



{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
2333



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +2% per {Cocoon} and deal 3.25x that amount as bonus DMG.



{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
2320



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +2% per {Cocoon} and deal 3.25x that amount as bonus DMG.



{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
2316



{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.



{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.



{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.
2312



{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG), create a <Plague Wave> and once per enemy turn, apply 3 counts of 1 random debuff to enemy Axies.



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.



{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
2309



{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 4 times.



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.



{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
2305



{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)



{Solo}. On targets with Bleed, Single and <AoE> Attacks create <Bloodstorm+> then double the {Bleed} stacks on targets with < 10 {Bleed}



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
2292



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.



{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
2291



{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.



{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.



{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.
2288



{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.



{Solo}. When your turn starts, +2 {Feather}. Once per turn, at 10 stacks, consume 4 {Feather}, +3 [Feather Dagger] to Hand. [Feather Dagger]s deal 2 hits.



{Solo}. Every 3 hits from Allied Axies, fire a {Rocket+} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket+} at the enemy team.
2284



{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.



{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.



{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.
2284



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +2% per {Cocoon} and deal 3.25x that amount as bonus DMG.



{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
2279



{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG), create a <Plague Wave> and once per enemy turn, apply 3 counts of 1 random debuff to enemy Axies.



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.



{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
2278



{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath+] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath+] to Hand.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +2% per {Cocoon} and deal 3.25x that amount as bonus DMG.



{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
2274



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.



{Solo}. When your turn starts, +3 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 30%).



{Solo}. This Axie's Cards gain +20% <Value> and enemies deal -30% DMG. When each Round ends, until Round 3, this effect is reduced by 5%.
2273



{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG), create a <Plague Wave> and once per enemy turn, apply 3 counts of 1 random debuff to enemy Axies.



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.



{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
2273



{Solo}. Max HP +40. When your turn starts, heal 12% of Max HP and <Cleanse>: 5. Overheal on this Axie is converted to Shield for the lowest HP allied Axie.



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
2272



{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.



{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 1x {Bad Luck}) as <Pure DMG> (Cap: 25 DMG).



{Solo}. This Axie's first Attack in each turn discards 1 random Non-Curse Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
2269



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +2% per {Cocoon} and deal 3.25x that amount as bonus DMG.



{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
2264



{Solo}. Max HP +18%. Take -15% DMG from all sources, bonus 5% per other living allied Axie. 30% of DMG taken by other allied Axies is taken by this Axie instead.



{Solo}. When your turn starts, +3 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 30%).



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
2263



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.
2263



{Solo}. Max HP +40. When your turn starts, heal 12% of Max HP and <Cleanse>: 5. Overheal on this Axie is converted to Shield for the lowest HP allied Axie.



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.
2261



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.



{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
2261



{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 4 times.



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.



{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
2257



{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 4 times.



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.



{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
2254



{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (20 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 5 HP from it.



{Solo}. On targets with Bleed, Single and <AoE> Attacks create <Bloodstorm+> then double the {Bleed} stacks on targets with < 10 {Bleed}



{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
2253



{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.



{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.



{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.
2251



{Solo}. Until <Round> 2, when your turn ends, lose 2 <Fragment>. After that, when your turn starts, gain 3 <Fragment>s. Whenever you gain a <Fragment>, heal allies for 4 HP and deal 4 DMG to all enemies.



{Solo}. Receive +15% Shield from Cards. For every 70 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 8 shield.



{Solo}. When your turn starts, on <Round> 1 & 4, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 40 DMG to all enemies and heals allied Axies for 40 HP.
2251



{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath+] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath+] to Hand.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +2% per {Cocoon} and deal 3.25x that amount as bonus DMG.



{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
2246



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.



{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)



{Solo}. On targets with Bleed, Single and <AoE> Attacks create <Bloodstorm+> then double the {Bleed} stacks on targets with < 10 {Bleed}
2246



{Solo}. Allied Axies Max HP +60. When your turn starts, +2 {Leaf} to all allies and heal allied Axies for 3% of this Axie's Max HP.



{Solo}. Single Attacks that cost energy consume 25% of current Shield, +2% per {Cocoon} and deal 3.25x that amount as bonus DMG.



{Solo}. When your turn starts, on Odd <Round>, +2 {Cocoon} to all allies and draw 1 Card; on Even <Round>, gain 60 Shield.
2245



{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.



{Solo}. Whenever the Enemy draws a Cursed Card, they receive 1 {Bad Luck}, bonus 0-1 {Bad Luck} for [Jinx]. When each turn ends, if your Enemy has {Bad Luck}, enemy Axies take (13 + 1x {Bad Luck}) as <Pure DMG> (Cap: 25 DMG).



{Solo}. This Axie's first Attack in each turn discards 1 random Non-Curse Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)
2245



{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 4 times.



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.



{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)
2243



{Solo}. Once per turn, debuff Cards apply 2 counts of a random debuff to the target(s). Debuff Cards apply 2 {Doubt} and deal <Pure DMG> equal to (1 + total number of debuffs on the target) to enemy Axies. (Cap: 25 DMG)



{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 4 times.



{Solo}. Whenever this Axie targets an enemy Axie with a card, <Dispel>: 1 then <Dispel>: 1 all enemy Axies and they lose (6% of their current HP), heal for 50% of Enemy's HP Loss from this Effect.
2243



{Solo}. Other allied Axie's Cards gain +7% Stat. +7% more per unique Axie Class in your team. On death, Cards in your Deck lose 10% Stat.



{Solo}. Before attacking or stealing by this Rune's effect, this Axie removes {Alert} on the target. When allied Axies steal with a Card from targets without {Alert}, <Steal> (25% of the Card's Stat) as HP, bonus 35% for this Axie.



{Solo}. When your turn starts, on <Round> 1 and Even <Round>, randomly apply 3 to 5 {Fear} to 2 random Enemy Axies. [Confused] deal 3x to 5x DMG to enemies.
2242



{Solo}. When your turn starts, +2 {Feather}. Once per turn, at 10 stacks, consume 4 {Feather}, +3 [Feather Dagger] to Hand. [Feather Dagger]s deal 2 hits.



{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 4 {Bleed} to targets. On targets with >3 {Bleed}, apply 1 {Grievous Wound}.



{Solo}. Every 3 hits from Allied Axies, fire a {Rocket+} at the lowest HP Enemy Axie. Every 3 {Rocket}s fired, fire a {Big Rocket+} at the enemy team.