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2125



{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.



{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.



{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
2123



{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG), create a <Plague Wave> and once per enemy turn, apply 3 counts of 1 random debuff to the attacker.



{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath+] to Hand.



{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
2120



{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.



{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.



{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
2110



{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.



{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.



{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
2100



{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.



{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.



{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
2097



{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.



{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.



{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
2096



{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.



{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.



{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
2095



{Solo}. Before the battle starts, +2 {Leaf}. Whenever hit, if this Axie has {Leaf}, take -25% DMG, -1 {Leaf}, then +1 {Leaf} to other allies; otherwise, +3 {Leaf}.



{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).



{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
2094



{Solo}. Whenever hit, apply 2 {Poison} to the attacker and a random enemy Axie. Take -2% DMG per {Poison} on the attacker. (Cap: -20% DMG).



{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.



{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
2093



{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.



{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.



{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
2092



{Solo}. Whenever hit, apply 2 {Poison} to the attacker and a random enemy Axie. Take -2% DMG per {Poison} on the attacker. (Cap: -20% DMG).



{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.



{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
2077



{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.



{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.



{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
2074



{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.



{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.



{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets.
2074



{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.



{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.



{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
2072



{Solo}. Whenever hit, if this Axie has {Leaf}, take -25% DMG, -1 {Leaf}, then +1 {Leaf} to other allies; otherwise, +3 {Leaf}.



{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).



{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
2071



{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.



{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.



{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
2071



{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.



{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.



{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
2066



{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.



{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.



{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets. On target ally with debuff, Heals and Shields gain +15% <Value>.
2066



{Solo}. Before the battle starts, +2 {Leaf}. Whenever hit, if this Axie has {Leaf}, take -25% DMG, -1 {Leaf}, then +1 {Leaf} to other allies; otherwise, +3 {Leaf}.



{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).



{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
2066



{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.



{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.



{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
2066



{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.



{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.



{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
2058



{Solo}. Before the battle starts, +2 {Leaf}. Whenever hit, if this Axie has {Leaf}, take -25% DMG, -1 {Leaf}, then +1 {Leaf} to other allies; otherwise, +3 {Leaf}.



{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).



{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
2057



{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.



{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.



{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
2056



{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.



{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.



{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
2056



{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.



{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.



{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
2052



{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.



{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.



{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets.
2051



{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.



{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.



{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +125% bonus DMG from Bubble. Bonus +100% on Multihit & AoE Attacks.
2049



{Solo}. Whenever hit, if this Axie has {Leaf}, take -25% DMG, -1 {Leaf}, then +1 {Leaf} to other allies; otherwise, +3 {Leaf}.



{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).



{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
2048



{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.



{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.



{Solo}. When your turn starts, +1 {Bubble}. On targets with HP ≥ 60%, Attacks deal +30% DMG; otherwise deal +15% DMG.
2048



{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.



{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.



{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
2045



{Solo}. Whenever hit, apply 2 {Poison} to the attacker and a random enemy Axie. Take -2% DMG per {Poison} on the attacker. (Cap: -20% DMG).



{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.



{Solo}. Before the battle starts, add 1 [Venom Burst] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
2044



{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.



{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.



{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
2044



{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.



{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.



{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.
2041



{Solo}. Whenever hit, apply 2 {Poison} to the attacker and a random enemy Axie. Take -2% DMG per {Poison} on the attacker. (Cap: -20% DMG).



{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.



{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
2041



{Solo}. This Axie's first Attack in each turn discards 1 random Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)



{Solo}. Before the battle Starts and on Even Rounds, +1 {Rage}, +1 {Rage} to allied Axies. This Axie gain +5% Card Stat when any allies gain {Fury}.



{Solo}. When the battle starts, +1 {Rage}. When your turn starts, +1 {Rage}. Attacks deal +15% DMG, +5% DMG in {Fury} Form.
2040



{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.



{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.



{Solo}. On targets with {Bleed}, Attacks deal +20% DMG then heal 20 HP. On targets without {Bleed}, Attacks apply 3 {Bleed}, bonus 2 {Bleed} on Single Attacks.
2040



{Solo}. When your turn starts, on <Round> 1 and 4, +1 [Scan+] to your Hand. This Axie's Cards gain +10% <Value>, bonus 5% if this Axie's [Scan+] fails to <Detect> a Secret (cap: 10%).



{Solo}. When your turn starts, +2 {Leaf}. Attacks deal +1.5 DMG per {Leaf}. Attacks deal +5% DMG per {Leaf} (cap at 25%).



{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
2038



{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.



{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.



{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
2037



{Solo}. Whenever hit, apply 2 {Poison} to the attacker and a random enemy Axie. Take -2% DMG per {Poison} on the attacker. (Cap: -20% DMG).



{Solo}. Before the battle starts, add 1 [Venom Burst] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.



{Solo}. When your turn starts, if you have less <Fragment> or <Burst> Level than the Enemy, <Steal> 1 Fragment. When your turn ends, Heal (15 + 4x your <Fragment>s) as HP. When enemy Axie play a Card, this Axie <Steal> 3 HP from it.
2036



{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.



{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.



{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.
2035



{Solo}. When your turn starts, +1 {Feather} to allied Axies. When gaining {Plume} from other effects, +1 {Plume}. Attacks deal +20% DMG.



{Solo}. Attacks deal +15% DMG, bonus +15% on target with {Bleed}. Per hit, attacks apply 3 {Bleed} to targets. On targets with >5 {Bleed}, apply 1 {Grievous Wound}.



{Solo}. Twice per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 8 HP, bonus 8 HP for single attack.
2034



{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG), create a <Plague Wave> and once per enemy turn, apply 3 counts of 1 random debuff to the attacker.



{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath+] to Hand.



{Solo}. Before the battle starts, add 1 [Venom Burst] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
2032



{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG), create a <Plague Wave> and once per enemy turn, apply 3 counts of 1 random debuff to the attacker.



{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath+] to Hand.



{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
2032



{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG), create a <Plague Wave> and once per enemy turn, apply 3 counts of 1 random debuff to the attacker.



{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath+] to Hand.



{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
2030



{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG), create a <Plague Wave> and once per enemy turn, apply 3 counts of 1 random debuff to the attacker.



{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath+] to Hand.



{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
2029



{Solo}. When your turn starts, on <Round> 1 & 5, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.



{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.



{Solo}. This Axie's Heals and Shields gain +20% Stats and apply 2 {Cleanser}. Apply 2 bonus {Cleanser} on Single Targets. On target ally with debuff, Heals and Shields gain +15% <Value>.
2029



{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG), create a <Plague Wave> and once per enemy turn, apply 3 counts of 1 random debuff to the attacker.



{Solo}. Allied summons take -25% DMG from all Sources. When your turn starts, for each living ally, deal 4 DMG to enemies and for each living ally and enemy, heal allies for 3 HP.



{Solo}. When your turn starts, +2 {Spike}. {Spike} on this Axie grant +2 to 3 {Bloodspike}. Whenever hit, heal 12 HP, +1 heal per 6 {Bloodspike} (Cap: 20 Heal).
2029



{Solo}. This Axie's first Attack in each turn discards 1 random Card per Energy Cost from Enemy Hand or Draw Pile, prioritize Enemy Hand. Enemy Cards discarded by allies deal (10+60% Base Stat) as DMG to the owner (Cap: 40 DMG)



{Solo}. Before the battle Starts and on Even Rounds, +1 {Rage}, +1 {Rage} to allied Axies. This Axie gain +5% Card Stat when any allies gain {Fury}.



{Solo}. When the battle starts, +1 {Rage}. When your turn starts, +1 {Rage}. Attacks deal +15% DMG, +5% DMG in {Fury} Form.
2028



{Solo}. When your turn ends, gain 6 counts of 1 random debuff. When attacked, take -3% DMG per debuff counter on this Axie (Cap: -30% DMG), create a <Plague Wave> and once per enemy turn, apply 3 counts of 1 random debuff to the attacker.



{Solo}. Before the battle starts and when your turn starts on Even Rounds, add 1 [Forest Breath] to your Hand. Once per turn, when an ally is <Cleanse>, add 1 [Forest Wrath+] to Hand.



{Solo}. Before the battle starts, add 1 [Venom Burst+] to your Deck. When your turn starts, apply 2 {Poison} to a random Enemy 3 times.
2028



{Solo}. When the battle starts, gain 1 <Fragment> per unique Axie Class in your team. Creating a <Burst> deals 30 DMG to all enemies and heals allied Axies for 30 HP.



{Solo}. Receive +10% Shield from Cards. For every 75 Shield cumulatively received from Cards, gain 1 <Fragment>. Whenever you gain a <Fragment>, allies gain 5 shield.



{Solo}. Before the battle starts and when your turn starts from Round 2, gain 8% of Max HP as Shield. When enemy turn ends, gain 1 <Fragment> per 45 Shield lost this turn (cap: 2 per turn) and if this Axie has shield, +2 {Taunt}.