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1440
Other allied Axie's Attacks gain +10% <Value>.
Once per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +10% DMG and on targets without {Alert}, <Steal> 10 HP.
Take -12 DMG from Attacks.
1380
When your turn ends, per Cursed Card in the Enemy Deck, heal 3 HP and the closest enemy Axie loses 5 HP. (Cap: 6 Curse Cards)
When your turn ends, per Cursed Card in the Enemy Deck, heal 3 HP and the closest enemy Axie loses 5 HP. (Cap: 6 Curse Cards)
When your turn ends, per Cursed Card in the Enemy Deck, heal 3 HP and the closest enemy Axie loses 5 HP. (Cap: 6 Curse Cards)
1370
{Solo}. When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}. Once per turn, when hit, +2 {Cleanser}.
Until <Round> 4, when your turn starts, add 1 [Feather Dagger] to Hand.
[Feather Dagger]s are <Exile>d on use & deal +2 DMG.
When enemy Axie play a Card, this Axie <Steal> 3 HP from it then Heal & Shield gain +5% <Value> until the end of next turn (Cap: +20%).
1350
{Solo}. Until <Round> 4, once per turn, when attacked, take -10% DMG and add 1 [Goo] to Enemy Discard Pile
The first time Enemy <Reshuffle> their deck, they receive 3-6 {Bad Luck} and add 1-2 [Jinx] to Draw Pile
{Solo}. When your turn ends, per Cursed Card in the Enemy Deck, heal 3 HP and the closest enemy Axie loses 5 HP. (Cap: 6 Curse Cards). Curse Cards have +10% Stat.
1350
When the battle starts, +3 {Spike}. When your turn ends, heal 6% Max HP.
Take -5% DMG from all sources. Bonus -5% per Buff or Secret on this Axie. (Cap: bonus -15% DMG)
Take -12 DMG from Attacks.
1330
{Solo}. Until <Round> 4, once per turn, when attacked, take -10% DMG and add 1 [Goo] to Enemy Discard Pile
When the battle starts, this Axie's Cards gain +10% Stats, bonus +10% for each of your Burst levels.
When enemy Axie play a Card, this Axie <Steal> 3 HP from it then Heal & Shield gain +5% <Value> until the end of next turn (Cap: +20%).
1310
When your turn ends, per Cursed Card in the Enemy Deck, heal 3 HP and the closest enemy Axie loses 5 HP. (Cap: 6 Curse Cards)
When your turn ends, per Cursed Card in the Enemy Deck, heal 3 HP and the closest enemy Axie loses 5 HP. (Cap: 6 Curse Cards)
When your turn ends, per Cursed Card in the Enemy Deck, heal 3 HP and the closest enemy Axie loses 5 HP. (Cap: 6 Curse Cards)
1300
Until <Round> 4, once per turn, when this Axie is attacked, apply 2 {Sleep} to the attacker. When each turn ends, {Sleep}ing Enemies lose 10 HP.
Until <Round> 4, when your turn starts, apply 2 {Poison} to a random Enemy 2 times.
Until <Round> 4, once per turn, when this Axie is attacked, apply 2 {Sleep} to the attacker. When each turn ends, {Sleep}ing Enemies lose 10 HP.
1280
When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}.
When enemy Axie play a Card, this Axie <Steal> 3 HP from it then Heal & Shield gain +5% <Value> until the end of next turn (Cap: +20%).
{Solo}. When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}. Once per turn, when hit, +2 {Cleanser}.
1280
Until <Round> 4, once per turn, when this Axie is attacked, apply 2 {Sleep} to the attacker. When each turn ends, {Sleep}ing Enemies lose 10 HP.
Until <Round> 4, once per turn, when this Axie is attacked, apply 2 {Sleep} to the attacker. When each turn ends, {Sleep}ing Enemies lose 10 HP.
Until <Round> 4, once per turn, when this Axie is attacked, apply 2 {Sleep} to the attacker. When each turn ends, {Sleep}ing Enemies lose 10 HP.
1270
When the battle starts, +1 {Feather}, +1 {Feather} to allied Axies. Attacks deal +12% DMG.
Until <Round> 4, when your turn starts, add 1 [Feather Dagger] to Hand.
[Feather Dagger]s are <Exile>d on use & deal +2 DMG.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +100% bonus DMG from Bubble. Bonus +75% on Multihit & AoE Attacks.
1270
{Solo}. Until <Round> 4, once per turn, when this Axie is attacked, apply 2 {Sleep} to the attacker. When each turn ends, {Sleep}ing Enemies lose (5 + 5x {Sleep} turn) as HP (cap: 20 HP Loss).
When enemy Axie play a Card, this Axie <Steal> 3 HP from it then Heal & Shield gain +5% <Value> until the end of next turn (Cap: +20%).
Until <Round> 3, once per turn, when this Axie is attacked, apply 2 {Sleep} to the attacker. When each turn ends, {Sleep}ing Enemies lose 10 HP.
1270
Other allied Axie's Attacks gain +10% <Value>.
When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}.
{Solo}. When your turn starts, apply 3-4 {Weak} to an enemy Axie without {Weak}.
On {Weak}en Enemies, Attacks deal 3 <Pure DMG> per Attack Card of the target (cap: 9 DMG), bonus 3 <Pure DMG> on Single Attacks (cap: 18 DMG).
1260
When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}.
Before the battle starts, +1 [Purge] to your Deck. This Axie's Cards gain +15% <Value>.
When the battle starts, +3 {Spike}. When your turn ends, heal 6% Max HP.
1250
When enemy Axie play a Card, this Axie <Steal> 3 HP from it then Heal & Shield gain +5% <Value> until the end of next turn (Cap: +20%).
Until <Round> 4, when your turn starts, add 1 [Feather Dagger] to Hand.
[Feather Dagger]s are <Exile>d on use & deal +2 DMG.
{Solo}. When the battle starts, +2 {Rage}. When your turn starts on <Round> 4, +2 {Rage}. Attacks deal +15% DMG.
1250
Other allied Axie's Attacks gain +10% <Value>.
When the battle starts, +2 {Rage}. When your turn starts on <Round> 4, +1 {Rage}. Attacks deal +12% DMG.
When the battle starts, +2 {Rage}. When your turn starts on <Round> 4, +1 {Rage}. Attacks deal +12% DMG.
1250
{Solo}. Twice per turn, this Axie's Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 10 HP.
Until <Round> 4, when your turn starts, add 1 [Feather Dagger] to Hand.
[Feather Dagger]s are <Exile>d on use & deal +2 DMG.
{Solo}. When the battle starts, +2 {Feather}, +1 {Feather} to allied Axies. Attacks deal +15% DMG.
1240
Once per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 10 HP.
Until <Round> 4, when your turn starts, add 1 [Feather Dagger] to Hand.
[Feather Dagger]s are <Exile>d on use & deal +2 DMG.
When the battle starts, +1 {Feather}, +1 {Feather} to allied Axies. Attacks deal +12% DMG.
1240
When your turn ends, per Cursed Card in the Enemy Deck, heal 3 HP and the closest enemy Axie loses 5 HP. (Cap: 6 Curse Cards)
When your turn ends, per Cursed Card in the Enemy Deck, heal 3 HP and the closest enemy Axie loses 5 HP. (Cap: 6 Curse Cards)
When your turn ends, per Cursed Card in the Enemy Deck, heal 3 HP and the closest enemy Axie loses 5 HP. (Cap: 6 Curse Cards)
1230
Before the battle starts, add 1 [Giant Bubble] to your Deck. On death, grant 35% of this Axie's {Bubble Bomb} stacks to other allied Axie.
Until <Round> 3, once per turn, when another allies is attacked, this Axie gains 1 {Taunt}.This Axie takes -10% DMG while having {Taunt}
Before the battle starts, add 1 [Giant Bubble] to your Deck. On death, grant 35% of this Axie's {Bubble Bomb} stacks to other allied Axie.
1230
When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}.
Until <Round> 4, when your turn starts, add 1 [Feather Dagger] to Hand.
[Feather Dagger]s are <Exile>d on use & deal +2 DMG.
When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}.
1230
{Solo}. Take -5% DMG from all sources. Bonus -5% per Buff or Secret on this Axie. (Cap: bonus -15% DMG). Until <Round> 2, once per turn, when hit, draw 1 card.
When enemy Axie play a Card, this Axie <Steal> 3 HP from it then Heal & Shield gain +5% <Value> until the end of next turn (Cap: +20%).
When the battle starts, +3 {Spike}. When your turn ends, heal 6% Max HP.
1220
Until <Round> 4, when your turn starts, add 1 [Feather Dagger] to Hand.
[Feather Dagger]s are <Exile>d on use & deal +2 DMG.
When the battle starts, +1 {Feather}, +1 {Feather} to allied Axies. Attacks deal +12% DMG.
Once per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 10 HP.
1220
Before the battle starts, add 1 [Giant Bubble] to your Deck. On death, grant 35% of this Axie's {Bubble Bomb} stacks to other allied Axie.
When the battle starts, gain 2 {Bubble}. Attacks deal +75% bonus DMG from Bubble. Bonus +75% on Multihit & AoE Attacks.
Before the battle starts, add 1 [Giant Bubble] to your Deck. On death, grant 35% of this Axie's {Bubble Bomb} stacks to other allied Axie.
1220
When the battle starts, +1 {Feather}, +1 {Feather} to allied Axies. Attacks deal +12% DMG.
Until <Round> 4, when your turn starts, add 1 [Feather Dagger] to Hand.
[Feather Dagger]s are <Exile>d on use & deal +2 DMG.
Once per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 10 HP.
1220
{Solo}. Before the battle starts, add 1 [Giant Bubble] to your Deck. On death, grant 50% of this Axie's {Bubble Bomb} stacks to other allied Axie.
Before the battle starts, add 1 [Giant Bubble] to your Deck. On death, grant 35% of this Axie's {Bubble Bomb} stacks to other allied Axie.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +100% bonus DMG from Bubble. Bonus +75% on Multihit & AoE Attacks.
1210
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +100% bonus DMG from Bubble. Bonus +75% on Multihit & AoE Attacks.
1210
{Solo}. Until <Round> 4, once per turn, when attacked, take -10% DMG and add 1 [Goo] to Enemy Discard Pile
When your turn ends, per Cursed Card in the Enemy Deck, heal 3 HP and the closest enemy Axie loses 5 HP. (Cap: 6 Curse Cards)
When your turn ends, per Cursed Card in the Enemy Deck, heal 3 HP and the closest enemy Axie loses 5 HP. (Cap: 6 Curse Cards)
1200
When the battle starts, +3 {Spike}. When your turn ends, heal 6% Max HP.
When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}.
When enemy Axie play a Card, this Axie <Steal> 3 HP from it then Heal & Shield gain +5% <Value> until the end of next turn (Cap: +20%).
1200
Before the battle starts, add 1 [Giant Bubble] to your Deck. On death, grant 35% of this Axie's {Bubble Bomb} stacks to other allied Axie.
Until <Round> 3, once per turn, when another allies is attacked, this Axie gains 1 {Taunt}.This Axie takes -10% DMG while having {Taunt}
Before the battle starts, add 1 [Giant Bubble] to your Deck. On death, grant 35% of this Axie's {Bubble Bomb} stacks to other allied Axie.
1200
When the battle starts, +1 {Feather}, +1 {Feather} to allied Axies. Attacks deal +12% DMG.
Until <Round> 4, when your turn starts, add 1 [Feather Dagger] to Hand.
[Feather Dagger]s are <Exile>d on use & deal +2 DMG.
Once per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 10 HP.
1200
Once per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 10 HP.
{Solo}. When the battle starts, +2 {Feather}, +1 {Feather} to allied Axies. Attacks deal +15% DMG.
Until <Round> 4, when your turn starts, add 1 [Feather Dagger] to Hand.
[Feather Dagger]s are <Exile>d on use & deal +2 DMG.
1190
{Solo}. Until <Round> 4, once per turn, when attacked, take -10% DMG and add 1 [Goo] to Enemy Discard Pile
When your turn ends, per Cursed Card in the Enemy Deck, heal 3 HP and the closest enemy Axie loses 5 HP. (Cap: 6 Curse Cards)
{Solo}. When your turn ends, per Cursed Card in the Enemy Deck, heal 3 HP and the closest enemy Axie loses 5 HP. (Cap: 6 Curse Cards). Curse Cards have +10% Stat.
1190
Before the battle starts, add 1 [Giant Bubble] to your Deck. On death, grant 35% of this Axie's {Bubble Bomb} stacks to other allied Axie.
Before the battle starts, add 1 [Giant Bubble] to your Deck. On death, grant 35% of this Axie's {Bubble Bomb} stacks to other allied Axie.
Before the battle starts, add 1 [Giant Bubble] to your Deck. On death, grant 35% of this Axie's {Bubble Bomb} stacks to other allied Axie.
1190
When your turn starts, gain 1 Shield per Card in Draw Pile. When your turn ends, gain 4 Shield per Card in Discard Pile.
The first time Enemy <Reshuffle> their deck, they receive 3-6 {Bad Luck} and add 1-2 [Jinx] to Draw Pile
{Solo}. When your turn ends, per Cursed Card in the Enemy Deck, heal 3 HP and the closest enemy Axie loses 5 HP. (Cap: 6 Curse Cards). Curse Cards have +10% Stat.
1190
Other allied Axie's Attacks gain +10% <Value>.
When the battle starts, +2 {Rage}. When your turn starts on <Round> 4, +1 {Rage}. Attacks deal +12% DMG.
When the battle starts, +2 {Rage}. Attacks deal +10% DMG.
1180
{Solo}. Until <Round> 4, once per turn, when attacked, take -10% DMG and add 1 [Goo] to Enemy Discard Pile
When enemy Axie play a Card, this Axie <Steal> 3 HP from it then Heal & Shield gain +5% <Value> until the end of next turn (Cap: +20%).
{Solo}. Take -5% DMG from all sources. Bonus -5% per Buff or Secret on this Axie. (Cap: bonus -15% DMG). Until <Round> 2, once per turn, when hit, draw 1 card.
1180
{Solo}. Until <Round> 4, once per turn, when attacked, take -10% DMG and add 1 [Goo] to Enemy Discard Pile
The first time Enemy <Reshuffle> their deck, they receive 3-6 {Bad Luck} and add 1-2 [Jinx] to Draw Pile
{Solo}. When your turn starts, gain 1 Shield per Card in Draw Pile. When your turn ends, gain 4 Shield per Card in Discard Pile. When Enemy turn ends, if this Axie has >40 shield, add 1 [Goo] to enemy Discard Pile.
1170
When your turn ends, per Cursed Card in the Enemy Deck, heal 3 HP and the closest enemy Axie loses 5 HP. (Cap: 5 Curse Cards)
When your turn ends, per Cursed Card in the Enemy Deck, heal 3 HP and the closest enemy Axie loses 5 HP. (Cap: 5 Curse Cards)
When your turn ends, per Cursed Card in the Enemy Deck, heal 3 HP and the closest enemy Axie loses 5 HP. (Cap: 5 Curse Cards)
1160
Once per turn, this Axie's first Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 10 HP.
Until <Round> 4, when your turn starts, add 1 [Feather Dagger] to Hand.
[Feather Dagger]s are <Exile>d on use & deal +2 DMG.
{Solo}. When the battle starts, +2 {Feather}, +1 {Feather} to allied Axies. Attacks deal +15% DMG.
1160
{Solo}. When the battle starts, +2 {Feather}, +1 {Feather} to allied Axies. Attacks deal +15% DMG.
Until <Round> 4, when your turn starts, add 1 [Feather Dagger] to Hand.
[Feather Dagger]s are <Exile>d on use & deal +2 DMG.
{Solo}. When the battle starts and once per turn, when this Axie gains {Bubble Bomb}, +2 {Bubble}. Attacks deal +100% bonus DMG from Bubble. Bonus +75% on Multihit & AoE Attacks.
1160
{Solo}. Twice per turn, this Axie's Attack deals <Pure DMG>.This Axie's Pure DMG Attacks deal +15% DMG and on targets without {Alert}, <Steal> 10 HP.
When the battle starts, +1 {Feather} to allied Axies. Attacks deal +10% DMG.
Until <Round> 4, when your turn starts, add 1 [Feather Dagger] to Hand.
[Feather Dagger]s are <Exile>d on use & deal +2 DMG.
1160
When your turn ends, per Cursed Card in the Enemy Deck, heal 3 HP and the closest enemy Axie loses 5 HP. (Cap: 6 Curse Cards)
When your turn ends, per Cursed Card in the Enemy Deck, heal 3 HP and the closest enemy Axie loses 5 HP. (Cap: 6 Curse Cards)
{Solo}. When your turn ends, per Cursed Card in the Enemy Deck, heal 3 HP and the closest enemy Axie loses 5 HP. (Cap: 6 Curse Cards). Curse Cards have +10% Stat.
1150
Until <Round> 4, when your turn starts, apply 2 {Poison} to a random Enemy 2 times.
When enemy Axie play a Card, this Axie <Steal> 3 HP from it then Heal & Shield gain +5% <Value> until the end of next turn (Cap: +20%).
Whenever hit, apply 1 {Poison} to the attacker. Take -2% DMG per {Poison} on the attacker. (Cap: -20% DMG).
1150
Other allied Axie's Attacks gain +10% <Value>.
When the battle starts, +2 {Rage}. When your turn starts on <Round> 4, +1 {Rage}. Attacks deal +12% DMG.
When the battle starts, +2 {Rage}. When your turn starts on <Round> 4, +1 {Rage}. Attacks deal +12% DMG.
1150
Whenever hit, apply 1 {Poison} to the attacker. Take -2% DMG per {Poison} on the attacker. (Cap: -20% DMG).
When enemy Axie play a Card, this Axie <Steal> 3 HP from it then Heal & Shield gain +5% <Value> until the end of next turn (Cap: +20%).
Whenever hit, apply 1 {Poison} to the attacker. Take -2% DMG per {Poison} on the attacker. (Cap: -20% DMG).
1140
Take -5% DMG from all sources. Bonus -5% per Buff or Secret on this Axie. (Cap: bonus -15% DMG)
When enemy Axie play a Card, this Axie <Steal> 3 HP from it then Heal & Shield gain +5% <Value> until the end of next turn (Cap: +20%).
When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}.
1140
When the battle starts, +3 {Leaf}. Take -10% DMG from Attacks, bonus -5% if this Axie has {Leaf}.
When enemy Axie play a Card, this Axie <Steal> 3 HP from it then Heal & Shield gain +5% <Value> until the end of next turn (Cap: +20%).
When the battle starts, +3 {Spike}. When your turn ends, heal 6% Max HP.
1140
{Solo}. Until <Round> 4, once per turn, when attacked, take -10% DMG and add 1 [Goo] to Enemy Discard Pile
When the battle starts, this Axie's Cards gain +10% Stats, bonus +10% for each of your Burst levels.
{Solo}. Take -5% DMG from all sources. Bonus -5% per Buff or Secret on this Axie. (Cap: bonus -15% DMG). Until <Round> 2, once per turn, when hit, draw 1 card.
1140
{Solo}. Until <Round> 4, once per turn, when attacked, take -10% DMG and add 1 [Goo] to Enemy Discard Pile
When enemy Axie play a Card, this Axie <Steal> 3 HP from it then Heal & Shield gain +5% <Value> until the end of next turn (Cap: +20%).
When the battle starts, this Axie's Cards gain +10% Stats, bonus +10% for each of your Burst levels.